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Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
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@@ -1577,6 +1577,11 @@ void GLCanvas3D::set_active(bool active)
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m_active = active;
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}
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void GLCanvas3D::set_as_dirty()
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{
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m_dirty = true;
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}
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unsigned int GLCanvas3D::get_volumes_count() const
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{
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return (unsigned int)m_volumes.volumes.size();
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