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Merge branch 'scene_manipulators'
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@@ -102,8 +102,12 @@ public:
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// Returns the bounding box of the transformed instances.
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// This bounding box is approximate and not snug.
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BoundingBoxf3 bounding_box();
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// This bounding box is being cached.
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const BoundingBoxf3& bounding_box();
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void invalidate_bounding_box() { m_bounding_box_valid = false; }
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// Returns a snug bounding box of the transformed instances.
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// This bounding box is not being cached.
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BoundingBoxf3 tight_bounding_box(bool include_modifiers) const;
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// A mesh containing all transformed instances of this object.
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TriangleMesh mesh() const;
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@@ -260,7 +264,10 @@ public:
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void delete_material(t_model_material_id material_id);
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void clear_materials();
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bool add_default_instances();
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BoundingBoxf3 bounding_box();
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// Returns approximate axis aligned bounding box of this model
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BoundingBoxf3 bounding_box() const;
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// Returns tight axis aligned bounding box of this model
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BoundingBoxf3 transformed_bounding_box() const;
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void center_instances_around_point(const Pointf &point);
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void translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelObject *o : this->objects) o->translate(x, y, z); }
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TriangleMesh mesh() const;
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@@ -276,6 +283,10 @@ public:
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// Ensures that the min z of the model is not negative
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void adjust_min_z();
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// Returs true if this model is contained into the print volume defined inside the given config
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bool fits_print_volume(const DynamicPrintConfig* config) const;
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bool fits_print_volume(const FullPrintConfig &config) const;
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void print_info() const { for (const ModelObject *o : this->objects) o->print_info(); }
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};
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