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3DScene layers editing mouse containment methods moved to c++
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@@ -138,6 +138,8 @@ public:
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float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const;
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int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const;
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bool bar_rect_contains(wxGLCanvas* canvas, float x, float y) const;
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bool reset_rect_contains(wxGLCanvas* canvas, float x, float y) const;
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void zoom_to_bed(wxGLCanvas* canvas);
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void zoom_to_volumes(wxGLCanvas* canvas);
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