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3DScene layers editing mouse containment methods moved to c++
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@@ -638,6 +638,8 @@ public:
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static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas);
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static int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count);
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static bool bar_rect_contains(wxGLCanvas* canvas, float x, float y);
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static bool reset_rect_contains(wxGLCanvas* canvas, float x, float y);
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static void zoom_to_bed(wxGLCanvas* canvas);
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static void zoom_to_volumes(wxGLCanvas* canvas);
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