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ENH:refine GLCanvas update dark mode logic
Change-Id: Id4c4f00a18fa0672eab528a6819b6665031a8915
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@@ -105,6 +105,7 @@ private:
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//BBS: add part plate related logic
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Vec2d m_position{ Vec2d::Zero() };
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std::vector<Vec2d> m_bed_shape;
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bool m_is_dark = false;
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public:
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Bed3D() = default;
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@@ -141,6 +142,8 @@ public:
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void render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes);
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//void render_for_picking(GLCanvas3D& canvas, bool bottom, float scale_factor);
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void on_change_color_mode(bool is_dark);
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private:
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//BBS: add partplate related logic
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// Calculate an extended bounding box from axes and current model for visualization purposes.
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