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Added helper functions to generate 3d transforms
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@@ -1166,4 +1166,21 @@ MedialAxis::retrieve_endpoint(const VD::cell_type* cell) const
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}
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}
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void assemble_transform(Transform3d& transform, const Vec3d& translation, const Vec3d& rotation, const Vec3d& scale)
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{
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transform = Transform3d::Identity();
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transform.translate(translation);
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transform.rotate(Eigen::AngleAxisd(rotation(2), Vec3d::UnitZ()));
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transform.rotate(Eigen::AngleAxisd(rotation(1), Vec3d::UnitY()));
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transform.rotate(Eigen::AngleAxisd(rotation(0), Vec3d::UnitX()));
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transform.scale(scale);
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}
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Transform3d assemble_transform(const Vec3d& translation, const Vec3d& rotation, const Vec3d& scale)
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{
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Transform3d transform;
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assemble_transform(transform, translation, rotation, scale);
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return transform;
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}
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} }
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