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More work to avoid working with vertices outside XS
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@@ -126,6 +126,18 @@ TriangleMesh::slice(z)
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OUTPUT:
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RETVAL
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std::vector<double>
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TriangleMesh::bb3()
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CODE:
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RETVAL.push_back(THIS->stl.stats.min.x);
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RETVAL.push_back(THIS->stl.stats.min.y);
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RETVAL.push_back(THIS->stl.stats.max.x);
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RETVAL.push_back(THIS->stl.stats.max.y);
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RETVAL.push_back(THIS->stl.stats.min.z);
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RETVAL.push_back(THIS->stl.stats.max.z);
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OUTPUT:
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RETVAL
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%}
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};
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