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3DScene reset_object method moved to c++
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@@ -552,6 +552,8 @@ public:
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static GLVolumeCollection* get_volumes(wxGLCanvas* canvas);
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static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
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static void reset_volumes(wxGLCanvas* canvas);
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static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
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static void set_auto_bed_shape(wxGLCanvas* canvas);
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@@ -586,6 +588,8 @@ public:
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static Pointf3 get_camera_target(wxGLCanvas* canvas);
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static void set_camera_target(wxGLCanvas* canvas, const Pointf3* target);
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static bool is_layers_editing_enabled(wxGLCanvas* canvas);
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static void zoom_to_bed(wxGLCanvas* canvas);
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static void zoom_to_volumes(wxGLCanvas* canvas);
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static void select_view(wxGLCanvas* canvas, const std::string& direction);
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