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https://github.com/OrcaSlicer/OrcaSlicer.git
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ModelInstance full 3D transform code moved into a single technology
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@@ -1750,7 +1750,7 @@ void update_scale_values()
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auto instance = (*m_objects)[m_selected_object_id]->instances.front();
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auto size = (*m_objects)[m_selected_object_id]->instance_bounding_box(0).size();
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#if ENABLE_MODELINSTANCE_3D_SCALE
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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if (g_is_percent_scale) {
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og->set_value("scale_x", int(instance->get_scaling_factor(X) * 100));
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og->set_value("scale_y", int(instance->get_scaling_factor(Y) * 100));
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@@ -1773,7 +1773,7 @@ void update_scale_values()
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og->set_value("scale_y", int(instance->scaling_factor * size(1) + 0.5));
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og->set_value("scale_z", int(instance->scaling_factor * size(2) + 0.5));
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}
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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void update_position_values()
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@@ -1781,7 +1781,7 @@ void update_position_values()
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auto og = get_optgroup(ogFrequentlyObjectSettings);
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auto instance = (*m_objects)[m_selected_object_id]->instances.front();
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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og->set_value("position_x", int(instance->get_offset(X)));
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og->set_value("position_y", int(instance->get_offset(Y)));
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og->set_value("position_z", int(instance->get_offset(Z)));
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@@ -1789,7 +1789,7 @@ void update_position_values()
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og->set_value("position_x", int(instance->offset(0)));
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og->set_value("position_y", int(instance->offset(1)));
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og->set_value("position_z", 0);
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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void update_position_values(const Vec3d& position)
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@@ -1801,7 +1801,7 @@ void update_position_values(const Vec3d& position)
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og->set_value("position_z", int(position(2)));
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}
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#if ENABLE_MODELINSTANCE_3D_SCALE
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void update_scale_values(const Vec3d& scaling_factor)
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{
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auto og = get_optgroup(ogFrequentlyObjectSettings);
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@@ -1835,11 +1835,11 @@ void update_scale_values(double scaling_factor)
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og->set_value("scale_y", int(scale));
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og->set_value("scale_z", int(scale));
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}
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void update_rotation_values()
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{
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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update_rotation_value((*m_objects)[m_selected_object_id]->instances.front()->get_rotation());
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#else
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auto og = get_optgroup(ogFrequentlyObjectSettings);
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@@ -1847,7 +1847,7 @@ void update_rotation_values()
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og->set_value("rotation_x", 0);
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og->set_value("rotation_y", 0);
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og->set_value("rotation_z", int(Geometry::rad2deg(instance->rotation)));
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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}
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void update_rotation_value(double angle, Axis axis)
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@@ -1877,7 +1877,7 @@ void update_rotation_value(double angle, Axis axis)
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og->set_value(axis_str, round_nearest(int(Geometry::rad2deg(angle)), 0));
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}
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void update_rotation_value(const Vec3d& rotation)
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{
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auto og = get_optgroup(ogFrequentlyObjectSettings);
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@@ -1885,7 +1885,7 @@ void update_rotation_value(const Vec3d& rotation)
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og->set_value("rotation_y", int(round_nearest(Geometry::rad2deg(rotation(1)), 0)));
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og->set_value("rotation_z", int(round_nearest(Geometry::rad2deg(rotation(2)), 0)));
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}
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void set_uniform_scaling(const bool uniform_scale)
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{
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