Register Instance Copies and Moves with Their Plate

An instance added with "+" was never registered with the plate it landed on,
and moving an instance only re-registered instance 0 of its object, so a copy
dragged onto another plate stayed unknown to that plate's registry. The
plate's filament list, its wipe tower preview and the position clamp all read
that registry, so a multi-filament copy moved onto a single-filament plate
drew no tower there and its tower position was never clamped.

Register new copies at creation, notify exactly the instances a move changed
(every instance of the object when one of its parts moved), and drop the
registry entry when a copy is removed again.
This commit is contained in:
Hanif Koh
2026-09-10 12:39:55 +08:00
parent e296d5daac
commit a5d0d33df3
2 changed files with 22 additions and 2 deletions
+15 -1
View File
@@ -5059,7 +5059,21 @@ void GLCanvas3D::do_move(const std::string& snapshot_type)
}
//BBS: notify instance updates to part plater list
m_selection.notify_instance_update(-1, 0);
// Only what moved: the selected instances, or every instance of an object one of whose
// parts moved. Notifying a plate about an instance that stayed put invalidates its slice
// result, and notifying instance 0 alone left a moved copy unregistered on its new plate.
{
std::set<std::pair<int, int>> notified;
for (unsigned int i : m_selection.get_volume_idxs()) {
const GLVolume* v = m_volumes.volumes[i];
const int object_idx = v->object_idx();
if (object_idx < 0 || object_idx >= static_cast<int>(m_model->objects.size()))
continue;
const std::pair<int, int> key(object_idx, selection_mode == Selection::Volume ? -1 : v->instance_idx());
if (notified.insert(key).second)
m_selection.notify_instance_update(key.first, key.second);
}
}
// Fixes sinking/flying instances (snaps object to buildplate)
for (const std::pair<int, int>& i : done) {