Faster loading of 3D preview and much less memory used

This commit is contained in:
Alessandro Ranellucci
2015-01-24 23:35:29 +01:00
parent 8cfd2e33d8
commit a5c0ffe963
8 changed files with 202 additions and 163 deletions

View File

@@ -182,6 +182,8 @@ BridgeDetector* O_OBJECT_SLIC3R
Ref<BridgeDetector> O_OBJECT_SLIC3R_T
Clone<BridgeDetector> O_OBJECT_SLIC3R_T
GLVertexArray* O_OBJECT_SLIC3R
ExtrusionLoopRole T_UV
ExtrusionRole T_UV
FlowRole T_UV
@@ -325,13 +327,11 @@ T_ARRAYREF
if (SvROK($arg) && SvTYPE(SvRV($arg)) == SVt_PVAV) {
AV* av = (AV*)SvRV($arg);
const unsigned int len = av_len(av)+1;
$type* tmp = new $type(len);
$var.resize(len);
for (unsigned int i = 0; i < len; i++) {
SV** elem = av_fetch(av, i, 0);
(*tmp)[i].from_SV_check(*elem);
$var\[i].from_SV_check(*elem);
}
$var = *tmp;
delete tmp;
} else
Perl_croak(aTHX_ \"%s: %s is not an array reference\",
${$ALIAS?\q[GvNAME(CvGV(cv))]:\qq[\"$pname\"]},
@@ -392,6 +392,7 @@ T_STD_STRING
T_STD_VECTOR_STD_STRING
AV* av = newAV();
$arg = newRV_noinc((SV*)av);
sv_2mortal($arg);
const unsigned int len = $var.size();
if (len)
av_extend(av, len-1);
@@ -404,6 +405,7 @@ T_STD_VECTOR_STD_STRING
T_STD_VECTOR_INT
AV* av = newAV();
$arg = newRV_noinc((SV*)av);
sv_2mortal($arg);
const unsigned int len = $var.size();
if (len)
av_extend(av, len-1);
@@ -414,6 +416,7 @@ T_STD_VECTOR_INT
T_STD_VECTOR_UINT
AV* av = newAV();
$arg = newRV_noinc((SV*)av);
sv_2mortal($arg);
const unsigned int len = $var.size();
if (len)
av_extend(av, len-1);
@@ -424,6 +427,7 @@ T_STD_VECTOR_UINT
T_STD_VECTOR_DOUBLE
AV* av = newAV();
$arg = newRV_noinc((SV*)av);
sv_2mortal($arg);
const unsigned int len = $var.size();
if (len)
av_extend(av, len-1);