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Removed unneeded methods from ObjectManipulation
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@@ -37,17 +37,11 @@ public:
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void reset_rotation_value();
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void reset_scale_value();
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void update_values();
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// update position values displacements or "gizmos"
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void update_position_values();
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void update_position_value(const Vec3d& position);
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// update scale values after scale unit changing or "gizmos"
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void update_scale_values();
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void update_scale_value(const Vec3d& scaling_factor);
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// update rotation values object selection changing
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void update_rotation_values();
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// update rotation value after "gizmos"
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void update_rotation_value(double angle, Axis axis);
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void update_rotation_value(const Vec3d& rotation);
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void set_uniform_scaling(const bool uniform_scale) { m_is_uniform_scale = uniform_scale; }
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