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https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-08-05 09:07:39 +00:00
Reset device selection on agent swap or unload (#124)
set_live_printer_agent centralizes the swap: deselect the machine, clear stale sidebar state and the previous agent's Other Devices, then install the new agent (or null when its provider vanished). Plugin load/unload callbacks refresh the dropdown and re-run agent selection. load_last_machine no longer falls back to the first available machine.
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@@ -496,6 +496,26 @@ namespace Slic3r
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OnSelectedMachineChanged(previous_selected_machine, selected_machine);
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}
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void DeviceManager::clear_other_devices()
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{
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// why: on agent swap, keep "My Devices" but drop the transient "Other Devices"
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// Those belong to the previous agent's network scan; the new agent's start_discovery re-populates its own.
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const auto my = get_my_machine_list();
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for (auto it = localMachineList.begin(); it != localMachineList.end();)
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{
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if (my.find(it->first) == my.end())
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{
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// not a "My Device" -> an "Other Device"
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delete it->second;
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it = localMachineList.erase(it);
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}
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else
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{
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++it;
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}
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}
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}
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bool DeviceManager::set_selected_machine(std::string dev_id)
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{
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BOOST_LOG_TRIVIAL(info) << "set_selected_machine=" << dev_id
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@@ -558,7 +578,6 @@ namespace Slic3r
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}
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else
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{
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Slic3r::GUI::wxGetApp().reset_unsigned_plugin_warning();
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if (m_agent)
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{
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if (it->second->connection_type() != "lan" || it->second->connection_type().empty())
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@@ -592,7 +611,6 @@ namespace Slic3r
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}
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selected_machine = dev_id;
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record_user_last_machine(selected_machine);
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return true;
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}
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@@ -857,40 +875,20 @@ namespace Slic3r
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}
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}
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void DeviceManager::record_user_last_machine(const std::string& dev_id)
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{
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if (Slic3r::GUI::wxGetApp().app_config) {
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Slic3r::GUI::wxGetApp().app_config->set("user_last_selected_machine", dev_id);
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}
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}
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std::string DeviceManager::get_user_last_machine() const
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{
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if (Slic3r::GUI::wxGetApp().app_config) {
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const auto& user_last_machine = Slic3r::GUI::wxGetApp().app_config->get("user_last_selected_machine");
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if (!user_last_machine.empty()) {
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return user_last_machine;
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} else if (m_agent) {
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return m_agent->get_user_selected_machine();
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}
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}
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return "";
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}
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void DeviceManager::load_last_machine()
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{
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if (userMachineList.empty()) return;
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else if (userMachineList.size() == 1) {
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this->set_selected_machine(userMachineList.begin()->second->get_dev_id());
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} else {
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const auto& last_monitor_machine = get_user_last_machine();
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if (userMachineList.find(last_monitor_machine) != userMachineList.end()) {
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set_selected_machine(last_monitor_machine);
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} else {
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this->set_selected_machine(userMachineList.begin()->second->get_dev_id());
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}
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}
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// Get all available machines, include cloud machines and lan machines that have access right
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auto all_machines = get_my_machine_list();
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if (all_machines.empty())
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return;
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// Reconnect the machine the user last selected, if it's still available.
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// why: no first-available fallback - auto-connecting an arbitrary machine
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// fights the agent-swap reset, which intentionally leaves nothing selected.
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const std::string last_monitor_machine = m_agent ? m_agent->get_user_selected_machine() : "";
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const auto last_machine = all_machines.find(last_monitor_machine);
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if (last_machine != all_machines.end())
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this->set_selected_machine(last_machine->second->get_dev_id());
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}
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void DeviceManager::OnMachineBindStateChanged(MachineObject* obj, const std::string& new_state)
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