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CGAL Fix Model: New for Linux and Mac (#12155)
* CGAL Fix Model Multi OS fix model with CGAL Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com> * Clean unused variables * Early exit * Validation * Orca comments * Steps to fix * Simplify fixer * BY10 to BYCGAL Full refactor * repair_polygon_soup * Revert "repair_polygon_soup" This reverts commit cb88841e7a72a42c148e144fbf0cab146a54c3c8. * CGAL 6.1.1 Update CGAL.cmake * Update MeshBoolean.cpp * Revert "CGAL 6.1.1" This reverts commit c581887adb5f84ec4af97b320067b152f8812f49. * Funca with RF New remake, it seems to be working fine... por ahora Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com> * Update src/libslic3r/MeshBoolean.cpp Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com> * Include cleanup Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com> * Update Part list Revert "Update Part list" This reverts commit 95cab337d7ea602682ee00be2986ef941d0b06c2. Reapply "Update Part list" This reverts commit e401bec579f64b97e3f6deeb4131a8e5a79a146d. * Comments * Update FixModelByCgal.cpp * Remove no 3d parts Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com> * Remove netfabb and w10 sdk Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com> * Update src/slic3r/Utils/FixModelByCgal.cpp Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com> * redundant check * Apply suggestions from code review Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Revet: suggestion from @RF47 Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com> --------- Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -662,7 +662,7 @@ public:
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bool can_increase_instances() const;
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bool can_decrease_instances() const;
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bool can_set_instance_to_object() const;
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bool can_fix_through_netfabb() const;
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bool can_fix_through_cgal() const;
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bool can_simplify() const;
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bool can_smooth_mesh() const;
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bool can_split_to_objects() const;
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