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Merge branch 'dev' of https://github.com/prusa3d/PrusaSlicer into dev
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@@ -3380,7 +3380,7 @@ void GLCanvas3D::do_mirror(const std::string& snapshot_type)
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void GLCanvas3D::set_camera_zoom(double zoom)
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{
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const Size& cnv_size = get_canvas_size();
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m_camera.set_zoom(zoom, _max_bounding_box(false, false), cnv_size.get_width(), cnv_size.get_height());
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m_camera.set_zoom(zoom, _max_bounding_box(false, true), cnv_size.get_width(), cnv_size.get_height());
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m_dirty = true;
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}
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