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Added force_full_scene_refresh parameter to the 3DScene::refresh()
function to force a refresh of all GLVolumes. Currently this hack is used by the Platter::arrange() function only, and ideally we should replace this parameter with a smarter 3DScene::refresh() function, which would check for the transformation matrices as well.
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@@ -824,7 +824,7 @@ public:
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void mirror_selection(Axis axis);
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void reload_scene(bool force);
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void reload_scene(bool refresh_immediately, bool force_full_scene_refresh);
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void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
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void load_preview(const std::vector<std::string>& str_tool_colors);
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