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Added force_full_scene_refresh parameter to the 3DScene::refresh()
function to force a refresh of all GLVolumes. Currently this hack is used by the Platter::arrange() function only, and ideally we should replace this parameter with a smarter 3DScene::refresh() function, which would check for the transformation matrices as well.
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@@ -2107,9 +2107,9 @@ void _3DScene::mirror_selection(wxGLCanvas* canvas, Axis axis)
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s_canvas_mgr.mirror_selection(canvas, axis);
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}
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void _3DScene::reload_scene(wxGLCanvas* canvas, bool force)
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void _3DScene::reload_scene(wxGLCanvas* canvas, bool refresh_immediately, bool force_full_scene_refresh)
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{
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s_canvas_mgr.reload_scene(canvas, force);
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s_canvas_mgr.reload_scene(canvas, refresh_immediately, force_full_scene_refresh);
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}
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void _3DScene::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors)
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