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Large memory saving and speed boost
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@@ -35,7 +35,6 @@ use Slic3r::Print;
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use Slic3r::Print::Object;
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use Slic3r::Surface;
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use Slic3r::TriangleMesh;
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use Slic3r::TriangleMesh::IntersectionLine;
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our $have_threads = $Config{useithreads} && eval "use threads; use Thread::Queue; 1";
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our $threads = $have_threads ? 4 : undef;
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