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Reject cyclic 3MF components without running out of memory, however many there are
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@@ -32,7 +32,6 @@
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#include <boost/spirit/home/qi/numeric/int.hpp>
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#include <cstdlib>
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#include <cstddef>
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#include <tuple>
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#include <boost/algorithm/string/constants.hpp>
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#include <algorithm>
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#include <boost/thread/lock_types.hpp>
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@@ -5076,39 +5075,39 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
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bool _BBS_3MF_Importer::_generate_current_object_list(std::vector<Component> &sub_objects, Id object_id, IdToCurrentObjectMap ¤t_objects)
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{
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// A chain of component references longer than the number of objects has to visit an object
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// twice, so the component graph contains a cycle and the expansion below would not stop.
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const size_t max_depth = current_objects.size();
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// An acyclic graph may still expand exponentially, so bound the number of expanded components
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// as well. Way above the number of parts of any real object.
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// A cycle in the component graph would expand forever, and an acyclic graph can still expand
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// exponentially, so bound the number of component references queued. Checking before they are
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// queued bounds the work list itself, whatever the fan-out. A valid file over the budget is
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// rejected too, but the budget is way above the component references of any real object.
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static constexpr size_t max_components = 100000;
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std::list<std::tuple<Component, Transform3d, size_t>> id_list;
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id_list.push_back(std::make_tuple(Component(object_id, Transform3d::Identity()), Transform3d::Identity(), 0));
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std::list<std::pair<Component, Transform3d>> id_list;
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id_list.push_back(std::make_pair(Component(object_id, Transform3d::Identity()), Transform3d::Identity()));
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size_t num_components = 0;
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while (!id_list.empty())
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{
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auto current_item = id_list.front();
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Component current_id = std::get<0>(current_item);
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Component current_id = current_item.first;
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id_list.pop_front();
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if (std::get<2>(current_item) > max_depth || ++ num_components > max_components) {
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add_error("invalid 3mf: cyclic or too deeply nested components");
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sub_objects.clear();
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return false;
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}
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IdToCurrentObjectMap::iterator current_object = current_objects.find(current_id.object_id);
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if (current_object != current_objects.end()) {
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//found one
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if (!current_object->second.components.empty()) {
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num_components += current_object->second.components.size();
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if (num_components > max_components) {
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add_error("invalid 3mf: cyclic or too many component references");
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sub_objects.clear();
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return false;
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}
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for (const Component &comp : current_object->second.components) {
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id_list.push_back(std::make_tuple(comp, std::get<1>(current_item) * comp.transform, std::get<2>(current_item) + 1));
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id_list.push_back(std::pair(comp, current_item.second * comp.transform));
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}
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}
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else if (!(current_object->second.geometry.empty())) {
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//CurrentObject* ptr = &(current_objects[current_id]);
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//CurrentObject* ptr2 = &(current_object->second);
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sub_objects.push_back({ current_object->first, std::get<1>(current_item)});
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sub_objects.push_back({ current_object->first, current_item.second});
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}
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}
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}
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