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GLCanvas3D volumes as a stack variable
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@@ -1,6 +1,7 @@
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#include "GLCanvas3DManager.hpp"
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#include "../../slic3r/GUI/GUI.hpp"
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#include "../../slic3r/GUI/AppConfig.hpp"
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#include "../../slic3r/GUI/GLCanvas3D.hpp"
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#include <GL/glew.h>
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