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Finished porting LayerRegion to C++
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@@ -54,7 +54,6 @@ use Slic3r::GCode::VibrationLimit;
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use Slic3r::Geometry qw(PI);
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use Slic3r::Geometry::Clipper;
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use Slic3r::Layer;
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use Slic3r::Layer::Region;
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use Slic3r::Line;
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use Slic3r::Model;
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use Slic3r::Point;
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@@ -77,7 +76,6 @@ use constant RESOLUTION => 0.0125;
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use constant SCALED_RESOLUTION => RESOLUTION / SCALING_FACTOR;
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use constant LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER => 0.15;
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use constant INFILL_OVERLAP_OVER_SPACING => 0.3;
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use constant EXTERNAL_INFILL_MARGIN => 3;
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# keep track of threads we created
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my @my_threads = ();
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