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More refactoring to medial axis and gap fill, more robust
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@@ -212,6 +212,12 @@ Line::intersection(const Line& line, Point* intersection) const
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return false; // not intersecting
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}
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double
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Line::ccw(const Point& point) const
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{
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return point.ccw(*this);
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}
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Pointf3
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Linef3::intersect_plane(double z) const
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{
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