Various gizmos refactoring

This commit is contained in:
Filip Sykala
2023-10-29 23:11:10 +08:00
committed by Noisyfox
parent 30af274d44
commit 9dbb2dfe0d
22 changed files with 292 additions and 451 deletions

View File

@@ -200,9 +200,6 @@ GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, u
, m_sprite_id(sprite_id)
, m_imgui(wxGetApp().imgui())
{
m_base_color = DEFAULT_BASE_COLOR;
m_drag_color = DEFAULT_DRAG_COLOR;
m_highlight_color = DEFAULT_HIGHLIGHT_COLOR;
}
void GLGizmoBase::set_icon_filename(const std::string &filename) {
@@ -212,7 +209,7 @@ void GLGizmoBase::set_icon_filename(const std::string &filename) {
void GLGizmoBase::set_hover_id(int id)
{
// do not change hover id during dragging
if (m_dragging) return;
assert(!m_dragging);
// allow empty grabbers when not using grabbers but use hover_id - flatten, rotate
if (!m_grabbers.empty() && id >= (int) m_grabbers.size())
@@ -222,49 +219,6 @@ void GLGizmoBase::set_hover_id(int id)
on_set_hover_id();
}
void GLGizmoBase::enable_grabber(unsigned int id)
{
if (id < m_grabbers.size())
m_grabbers[id].enabled = true;
on_enable_grabber(id);
}
void GLGizmoBase::disable_grabber(unsigned int id)
{
if (id < m_grabbers.size())
m_grabbers[id].enabled = false;
on_disable_grabber(id);
}
void GLGizmoBase::start_dragging()
{
m_dragging = true;
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].dragging = (m_hover_id == i);
}
on_start_dragging();
//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("this %1%, m_hover_id=%2%\n")%this %m_hover_id;
}
void GLGizmoBase::stop_dragging()
{
m_dragging = false;
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].dragging = false;
}
on_stop_dragging();
//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("this %1%, m_hover_id=%2%\n")%this %m_hover_id;
}
bool GLGizmoBase::update_items_state()
{
bool res = m_dirty;
@@ -347,54 +301,72 @@ void GLGizmoBase::render_grabbers(float size) const
// help function to process grabbers
// call start_dragging, stop_dragging, on_dragging
bool GLGizmoBase::use_grabbers(const wxMouseEvent &mouse_event) {
bool is_dragging_finished = false;
if (mouse_event.Moving()) {
// it should not happen but for sure
assert(!m_dragging);
// only for sure
if (m_dragging) m_dragging = false;
if (m_dragging) is_dragging_finished = true;
else return false;
}
return false;
}
if (mouse_event.LeftDown()) {
Selection &selection = m_parent.get_selection();
if (!selection.is_empty() && m_hover_id != -1) {
selection.start_dragging();
Selection &selection = m_parent.get_selection();
if (!selection.is_empty() && m_hover_id != -1 &&
(m_grabbers.empty() || m_hover_id < static_cast<int>(m_grabbers.size()))) {
selection.setup_cache();
start_dragging();
m_dragging = true;
for (auto &grabber : m_grabbers) grabber.dragging = false;
if (!m_grabbers.empty() && m_hover_id < int(m_grabbers.size()))
m_grabbers[m_hover_id].dragging = true;
// prevent change of hover_id during dragging
m_parent.set_mouse_as_dragging();
on_start_dragging();
// Let the plater know that the dragging started
m_parent.post_event(
SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_STARTED));
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_STARTED));
m_parent.set_as_dirty();
return true;
}
} else if (m_dragging) {
// when mouse cursor leave window than finish actual dragging operation
bool is_leaving = mouse_event.Leaving();
if (mouse_event.Dragging()) {
m_parent.set_mouse_as_dragging();
Point mouse_coord(mouse_event.GetX(), mouse_event.GetY());
UpdateData data{m_parent.mouse_ray(mouse_coord), mouse_coord};
Point mouse_coord(mouse_event.GetX(), mouse_event.GetY());
auto ray = m_parent.mouse_ray(mouse_coord);
UpdateData data(ray, mouse_coord);
on_dragging(data);
wxGetApp().obj_manipul()->set_dirty();
m_parent.set_as_dirty();
return true;
} else if (mouse_event.LeftUp()) {
stop_dragging();
} else if (mouse_event.LeftUp() || is_leaving || is_dragging_finished) {
for (auto &grabber : m_grabbers) grabber.dragging = false;
m_dragging = false;
// NOTE: This should be part of GLCanvas3D
// Reset hover_id when leave window
if (is_leaving) m_parent.mouse_up_cleanup();
on_stop_dragging();
// There is prediction that after draggign, data are changed
// Data are updated twice also by canvas3D::reload_scene.
// Should be fixed.
m_parent.get_gizmos_manager().update_data();
m_parent.get_gizmos_manager().update_data();
wxGetApp().obj_manipul()->set_dirty();
// Let the plater know that the dragging finished, so a delayed
// refresh of the scene with the background processing data should
// be performed.
m_parent.post_event(
SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
// updates camera target constraints
m_parent.refresh_camera_scene_box();
return true;
} else if (mouse_event.Leaving()) {
m_dragging = false;
}
}
return false;