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Ported align_to_origin()
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@@ -112,4 +112,13 @@ void TriangleMesh::translate(float x, float y, float z)
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stl_translate(&(this->stl), x, y, z);
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}
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void TriangleMesh::align_to_origin()
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{
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this->translate(
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-(this->stl.stats.min.x),
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-(this->stl.stats.min.y),
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-(this->stl.stats.min.z)
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);
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}
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}
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