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Modified camera target behavior set as default
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@@ -918,9 +918,7 @@ public:
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void zoom_to_bed();
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void zoom_to_volumes();
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#if ENABLE_MODIFIED_CAMERA_TARGET
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void zoom_to_selection();
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#endif // ENABLE_MODIFIED_CAMERA_TARGET
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void select_view(const std::string& direction);
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void set_viewport_from_scene(const GLCanvas3D& other);
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