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Small refactoring -> GLGizmosManager gets model from selection and not from canvas
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@@ -465,7 +465,6 @@ public:
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void set_config(const DynamicPrintConfig* config);
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void set_process(BackgroundSlicingProcess* process);
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void set_model(Model* model);
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Model* get_model() { return m_model; }
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const Selection& get_selection() const { return m_selection; }
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Selection& get_selection() { return m_selection; }
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