Support larger printer sizes by using 64-bit.

SuperSlicer is referenced for some changes.

Co-authored-by: Merill <merill@free.fr>
This commit is contained in:
SoftFever
2024-05-10 23:42:28 +08:00
parent 5bceebdd9d
commit 9b2c2bff1d
87 changed files with 380 additions and 362 deletions

View File

@@ -50,14 +50,14 @@ TriangleMesh::ReadFromPerl(vertices, facets)
out_vertices.push_back(Slic3r::Vec3f(SvNV(*av_fetch(vertex_av, 0, 0)), SvNV(*av_fetch(vertex_av, 1, 0)), SvNV(*av_fetch(vertex_av, 2, 0))));
}
}
std::vector<Slic3r::Vec3i> out_indices;
std::vector<Slic3r::Vec3i32> out_indices;
{
AV* facets_av = (AV*)SvRV(facets);
int number_of_facets = av_len(facets_av) + 1;
out_indices.reserve(number_of_facets);
for (int i = 0; i < number_of_facets; ++ i) {
AV* facet_av = (AV*)SvRV(*av_fetch(facets_av, i, 0));
out_indices.push_back(Slic3r::Vec3i(SvIV(*av_fetch(facet_av, 0, 0)), SvIV(*av_fetch(facet_av, 1, 0)), SvIV(*av_fetch(facet_av, 2, 0))));
out_indices.push_back(Slic3r::Vec3i32(SvIV(*av_fetch(facet_av, 0, 0)), SvIV(*av_fetch(facet_av, 1, 0)), SvIV(*av_fetch(facet_av, 2, 0))));
}
}
*THIS = TriangleMesh(std::move(out_vertices), std::move(out_indices));