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Support larger printer sizes by using 64-bit.
SuperSlicer is referenced for some changes. Co-authored-by: Merill <merill@free.fr>
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@@ -151,7 +151,7 @@ std::optional<RaycastManager::Hit> RaycastManager::first_hit(const Vec3d& point,
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// Calculate normal from transformed triangle
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// NOTE: Anisotropic transformation of normal is not perpendiculat to triangle
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const Vec3i tri = hit_mesh->indices(hit_face);
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const Vec3i32 tri = hit_mesh->indices(hit_face);
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std::array<Vec3d,3> pts;
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auto tr = hit_tramsformation->linear();
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for (int i = 0; i < 3; ++i)
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