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Support larger printer sizes by using 64-bit.
SuperSlicer is referenced for some changes. Co-authored-by: Merill <merill@free.fr>
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@@ -176,7 +176,7 @@ void GLGizmoFlatten::update_planes()
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// This part is still performed in mesh coordinate system.
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const int num_of_facets = ch.facets_count();
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const std::vector<Vec3f> face_normals = its_face_normals(ch.its);
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const std::vector<Vec3i> face_neighbors = its_face_neighbors(ch.its);
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const std::vector<Vec3i32> face_neighbors = its_face_neighbors(ch.its);
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std::vector<int> facet_queue(num_of_facets, 0);
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std::vector<bool> facet_visited(num_of_facets, false);
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int facet_queue_cnt = 0;
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@@ -199,7 +199,7 @@ void GLGizmoFlatten::update_planes()
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int facet_idx = facet_queue[-- facet_queue_cnt];
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const stl_normal& this_normal = face_normals[facet_idx];
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if (std::abs(this_normal(0) - (*normal_ptr)(0)) < 0.001 && std::abs(this_normal(1) - (*normal_ptr)(1)) < 0.001 && std::abs(this_normal(2) - (*normal_ptr)(2)) < 0.001) {
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const Vec3i face = ch.its.indices[facet_idx];
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const Vec3i32 face = ch.its.indices[facet_idx];
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for (int j=0; j<3; ++j)
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m_planes.back().vertices.emplace_back(ch.its.vertices[face[j]].cast<double>());
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