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Support larger printer sizes by using 64-bit.
SuperSlicer is referenced for some changes. Co-authored-by: Merill <merill@free.fr>
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@@ -17,7 +17,7 @@ namespace Slic3r {
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inline Vec3f to_vec3f(const openvdb::Vec3s &v) { return Vec3f{v.x(), v.y(), v.z()}; }
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inline Vec3d to_vec3d(const openvdb::Vec3s &v) { return to_vec3f(v).cast<double>(); }
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inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1]), int(v[2])}; }
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inline Vec3i32 to_vec3i(const openvdb::Vec3I &v) { return Vec3i32{int(v[0]), int(v[1]), int(v[2])}; }
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// Here voxel_scale defines the scaling of voxels which affects the voxel count.
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// 1.0 value means a voxel for every unit cube. 2 means the model is scaled to
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