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Support larger printer sizes by using 64-bit.
SuperSlicer is referenced for some changes. Co-authored-by: Merill <merill@free.fr>
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@@ -4,8 +4,8 @@
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namespace Slic3r {
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using FaceNeighborIndex = std::vector<std::array<size_t, 3>>;
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FaceNeighborIndex its_create_neighbors_index_1(const indexed_triangle_set &its);
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std::vector<Vec3i> its_create_neighbors_index_2(const indexed_triangle_set &its);
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std::vector<Vec3i> its_create_neighbors_index_3(const indexed_triangle_set &its);
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std::vector<Vec3i32> its_create_neighbors_index_2(const indexed_triangle_set &its);
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std::vector<Vec3i32> its_create_neighbors_index_3(const indexed_triangle_set &its);
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FaceNeighborIndex its_create_neighbors_index_4(const indexed_triangle_set &its);
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//FaceNeighborIndex its_create_neighbors_index_4(const indexed_triangle_set &its);
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std::vector<Vec3crd> its_create_neighbors_index_5(const indexed_triangle_set &its);
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@@ -13,7 +13,7 @@ std::vector<std::array<size_t, 3>> its_create_neighbors_index_6(const indexed_tr
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std::vector<std::array<size_t, 3>> its_create_neighbors_index_7(const indexed_triangle_set &its);
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FaceNeighborIndex its_create_neighbors_index_8(const indexed_triangle_set &its);
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std::vector<Vec3crd> its_create_neighbors_index_9(const indexed_triangle_set &its);
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std::vector<Vec3i> its_create_neighbors_index_10(const indexed_triangle_set &its);
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std::vector<Vec3i32> its_create_neighbors_index_10(const indexed_triangle_set &its);
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std::vector<std::vector<size_t>> create_vertex_faces_index(const indexed_triangle_set &its);
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}
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