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Wiki Update 10 - Quality (#10301)
* Update quality_settings_wall_generator.md * Expand layer height wiki * Rework height * Update quality_settings_line_width.md * Update quality_settings_precision.md * Update quality_settings_seam.md * Minor linking * Update quality_settings_wall_and_surfaces.md * Reverse on odd improved * Extra perimeter on overhangs * Images fixes * Update speed_settings_jerk_xy.md * quality_settings_ironing * Update quality_settings_seam.md * Update quality_settings_bridging.md * Remove precision sub-section links * Add icons to settings links in Home documentation * Moved fuzzy skin Remove Fuzzy Skin section from special mode settings to it's own place. * Fix image adaptive-pressure-advance-calib.md * Update image references Standardized image alt text and filenames for consistency and clarity. * Update image alt text and file references in docs Standardized and clarified image alt text in Calibration.md for easy md to html conversion. * Update seam * Base scarf joint seam * Update quality_settings_seam.md * Update quality_settings_wall_generator.md * Update quality_settings_overhangs.md * Fuzzy Skin Generator Mode Wiki Co-Authored-By: π² <189209038+pi-squared-studio@users.noreply.github.com> * Infill Templates Wiki Co-Authored-By: π² <189209038+pi-squared-studio@users.noreply.github.com> * basic md formating * Update infill and advanced strength settings docs * Moved + Linked Metalanguage * image preview (change befor ready) * Update strength_settings_infill_rotation_template_metalanguage.md * reorder image description * Some credits * Spelling infill rotation metalanguage docs * Crop metalanguage fills * fix image reference * Update strength_settings_infill_rotation_template_metalanguage.md * Update strength_settings_infill_rotation_template_metalanguage.md * standard characters images * flow rate update division * Update Tab.cpp * Reworking flow rate calibration guide * Update strength_settings_top_bottom_shells.md * Flow Calib WIP --------- Co-authored-by: π² <189209038+pi-squared-studio@users.noreply.github.com> Co-authored-by: pi-squared-studio <pi.squared.studio@gmail.com>
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@@ -14,23 +14,6 @@
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- [Spiral starting flow ratio](#spiral-starting-flow-ratio)
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- [Spiral finishing flow ratio](#spiral-finishing-flow-ratio)
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- [Timelapse](#timelapse)
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- [Fuzzy Skin](#fuzzy-skin)
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- [Fuzzy Skin Mode](#fuzzy-skin-mode)
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- [Contour](#contour)
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- [Contour and Hole](#contour-and-hole)
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- [All Walls](#all-walls)
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- [Noise Type](#noise-type)
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- [Classic](#classic)
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- [Perlin](#perlin)
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- [Billow](#billow)
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- [Ridged Multifractal](#ridged-multifractal)
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- [Voronoi](#voronoi)
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- [Point distance](#point-distance)
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- [Skin thickness](#skin-thickness)
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- [Skin feature size](#skin-feature-size)
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- [Skin Noise Octaves](#skin-noise-octaves)
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- [Skin Noise Persistence](#skin-noise-persistence)
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- [Apply fuzzy skin to first layer](#apply-fuzzy-skin-to-first-layer)
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## Slicing Mode
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@@ -90,69 +73,3 @@ Sets the finishing flow ratio while ending the spiral. Normally the spiral trans
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## Timelapse
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WIP...
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## Fuzzy Skin
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Randomly jitter while printing the wall, so that the surface has a rough look. This setting controls the fuzzy position.
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### Fuzzy Skin Mode
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#### Contour
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Use "Contour" to apply fuzzy skin only to the outer contour of the model.
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#### Contour and Hole
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Use "Contour and Hole" to apply fuzzy skin to the outer contour and holes of the model. This is useful for models with internal features that you want to highlight.
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#### All Walls
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Use "All Walls" to apply fuzzy skin to external and inner walls of the model.
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### Noise Type
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Noise type to use for fuzzy skin generation.
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#### Classic
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Classic uniform random noise.
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#### Perlin
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Perlin noise, which gives a more consistent texture.
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#### Billow
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Billow noise is similar to Perlin noise, but has a clumpier appearance. It can create more pronounced features and is often used for natural textures.
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#### Ridged Multifractal
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Ridged noise with sharp, jagged features. Creates marble-like textures.
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#### Voronoi
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Voronoi noise divides the surface into voronoi cells, and displaces each one by a random amount. Creates a patchwork texture.
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### Point distance
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average distance between the random points introduced on each line segment.
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### Skin thickness
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The width within which to jitter. It's advised to be below outer wall line width."
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### Skin feature size
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The base size of the coherent noise features, in mm. Higher values will result in larger features.
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### Skin Noise Octaves
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The number of octaves of coherent noise to use. Higher values increase the detail of the noise, but also increase computation time.
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### Skin Noise Persistence
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The decay rate for higher octaves of the coherent noise. Lower values will result in smoother noise.
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### Apply fuzzy skin to first layer
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Whether to apply fuzzy skin on the first layer.
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