Wiki Update 10 - Quality (#10301)

* Update quality_settings_wall_generator.md

* Expand layer height wiki

* Rework height

* Update quality_settings_line_width.md

* Update quality_settings_precision.md

* Update quality_settings_seam.md

* Minor linking

* Update quality_settings_wall_and_surfaces.md

* Reverse on odd improved

* Extra perimeter on overhangs

* Images fixes

* Update speed_settings_jerk_xy.md

* quality_settings_ironing

* Update quality_settings_seam.md

* Update quality_settings_bridging.md

* Remove precision sub-section links

* Add icons to settings links in Home documentation

* Moved fuzzy skin

Remove Fuzzy Skin section from special mode settings to it's own place.

* Fix image adaptive-pressure-advance-calib.md

* Update image references

Standardized image alt text and filenames for consistency and clarity.

* Update image alt text and file references in docs

Standardized and clarified image alt text in Calibration.md for easy md to html conversion.

* Update seam

* Base scarf joint seam

* Update quality_settings_seam.md

* Update quality_settings_wall_generator.md

* Update quality_settings_overhangs.md

* Fuzzy Skin Generator Mode Wiki

Co-Authored-By: π² <189209038+pi-squared-studio@users.noreply.github.com>

* Infill Templates Wiki

Co-Authored-By: π² <189209038+pi-squared-studio@users.noreply.github.com>

* basic md formating

* Update infill and advanced strength settings docs

* Moved + Linked Metalanguage

* image preview (change befor ready)

* Update strength_settings_infill_rotation_template_metalanguage.md

* reorder image description

* Some credits

* Spelling infill rotation metalanguage docs

* Crop metalanguage fills

* fix image reference

* Update strength_settings_infill_rotation_template_metalanguage.md

* Update strength_settings_infill_rotation_template_metalanguage.md

* standard characters images

* flow rate update division

* Update Tab.cpp

* Reworking flow rate calibration guide

* Update strength_settings_top_bottom_shells.md

* Flow Calib WIP

---------

Co-authored-by: π² <189209038+pi-squared-studio@users.noreply.github.com>
Co-authored-by: pi-squared-studio <pi.squared.studio@gmail.com>
This commit is contained in:
Ian Bassi
2025-08-10 22:51:49 -03:00
committed by GitHub
parent 202875a4bb
commit 9ae20024aa
90 changed files with 855 additions and 294 deletions

View File

@@ -14,23 +14,6 @@
- [Spiral starting flow ratio](#spiral-starting-flow-ratio)
- [Spiral finishing flow ratio](#spiral-finishing-flow-ratio)
- [Timelapse](#timelapse)
- [Fuzzy Skin](#fuzzy-skin)
- [Fuzzy Skin Mode](#fuzzy-skin-mode)
- [Contour](#contour)
- [Contour and Hole](#contour-and-hole)
- [All Walls](#all-walls)
- [Noise Type](#noise-type)
- [Classic](#classic)
- [Perlin](#perlin)
- [Billow](#billow)
- [Ridged Multifractal](#ridged-multifractal)
- [Voronoi](#voronoi)
- [Point distance](#point-distance)
- [Skin thickness](#skin-thickness)
- [Skin feature size](#skin-feature-size)
- [Skin Noise Octaves](#skin-noise-octaves)
- [Skin Noise Persistence](#skin-noise-persistence)
- [Apply fuzzy skin to first layer](#apply-fuzzy-skin-to-first-layer)
## Slicing Mode
@@ -90,69 +73,3 @@ Sets the finishing flow ratio while ending the spiral. Normally the spiral trans
## Timelapse
WIP...
## Fuzzy Skin
Randomly jitter while printing the wall, so that the surface has a rough look. This setting controls the fuzzy position.
### Fuzzy Skin Mode
#### Contour
Use "Contour" to apply fuzzy skin only to the outer contour of the model.
#### Contour and Hole
Use "Contour and Hole" to apply fuzzy skin to the outer contour and holes of the model. This is useful for models with internal features that you want to highlight.
#### All Walls
Use "All Walls" to apply fuzzy skin to external and inner walls of the model.
### Noise Type
Noise type to use for fuzzy skin generation.
#### Classic
Classic uniform random noise.
#### Perlin
Perlin noise, which gives a more consistent texture.
#### Billow
Billow noise is similar to Perlin noise, but has a clumpier appearance. It can create more pronounced features and is often used for natural textures.
#### Ridged Multifractal
Ridged noise with sharp, jagged features. Creates marble-like textures.
#### Voronoi
Voronoi noise divides the surface into voronoi cells, and displaces each one by a random amount. Creates a patchwork texture.
### Point distance
average distance between the random points introduced on each line segment.
### Skin thickness
The width within which to jitter. It's advised to be below outer wall line width."
### Skin feature size
The base size of the coherent noise features, in mm. Higher values will result in larger features.
### Skin Noise Octaves
The number of octaves of coherent noise to use. Higher values increase the detail of the noise, but also increase computation time.
### Skin Noise Persistence
The decay rate for higher octaves of the coherent noise. Lower values will result in smoother noise.
### Apply fuzzy skin to first layer
Whether to apply fuzzy skin on the first layer.