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3DScene _first_selected_object_id_for_variable_layer_height_editing method moved to c++
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@@ -670,6 +670,16 @@ get_layers_editing_cursor_z_relative(canvas)
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OUTPUT:
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RETVAL
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int
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get_layers_editing_first_selected_object_id(canvas, objects_count)
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SV *canvas;
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unsigned int objects_count;
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CODE:
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RETVAL = _3DScene::get_layers_editing_first_selected_object_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), objects_count);
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OUTPUT:
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RETVAL
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void
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zoom_to_bed(canvas)
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SV *canvas;
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