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3DScene _first_selected_object_id_for_variable_layer_height_editing method moved to c++
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@@ -137,6 +137,7 @@ public:
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GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
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float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const;
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int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const;
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void zoom_to_bed(wxGLCanvas* canvas);
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void zoom_to_volumes(wxGLCanvas* canvas);
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