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3DScene _first_selected_object_id_for_variable_layer_height_editing method moved to c++
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@@ -2075,6 +2075,11 @@ float _3DScene::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas)
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return s_canvas_mgr.get_layers_editing_cursor_z_relative(canvas);
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}
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int _3DScene::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count)
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{
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return s_canvas_mgr.get_layers_editing_first_selected_object_id(canvas, objects_count);
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}
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void _3DScene::zoom_to_bed(wxGLCanvas* canvas)
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{
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s_canvas_mgr.zoom_to_bed(canvas);
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