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1) Perspective camera set as default camera type
2) Camera type selection added to Preferences dialog
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@@ -110,6 +110,8 @@ public:
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wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
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GLCanvas3D* get_canvas3d() { return m_canvas; }
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void set_as_dirty();
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void set_number_extruders(unsigned int number_extruders);
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void set_canvas_as_dirty();
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void set_enabled(bool enabled);
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