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The constraint list follows you into a live sketch
The rows, their ✗ buttons and the click-to-highlight were all built against m_doc.features[m_constrain_feat].entity_constraints — a COMMITTED feature. A live sketch has no committed feature, so the card was hidden for the whole session and the list it would have shown was empty by construction. Every constraint applied while drawing was nameless: the badge said one existed, nothing said which. rebuild_constraint_list now picks its source by scope. live_constraint_scope() is the same discriminator apply_constraint already used to route to apply_live_constraint — both Constrain modes set m_active, so is_sketching() alone would claim the live scope while the committed manager is open. delete_constraint and highlight_constraint_entities branch on it too, and the card shows in Sketch mode as well as Constrain. Keeping the rows in step needed a signal that did not exist: on_solve_state fires on every frame of a drag, so rebuilding from it would rebuild the list continuously. The tool now fires on_constraints_changed only when the constraint SET changes — one added by try_add_constraints, one removed by remove_constraint (the indexed form the badge click and the ✗ row now share). The rebuild is deferred through CallAfter. One of its callers is the ✗ button's own click handler, and rebuild_constraint_list destroys those buttons: deleting the window whose handler is still on the stack is a use-after-free. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
This commit is contained in:
co-authored by
Claude Opus 5
parent
b250a2b858
commit
9858080aa0
@@ -3591,6 +3591,14 @@ DesignPanel::DesignPanel(wxWindow* parent)
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on_sketch_step(int(mode), step, picks);
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});
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// A live constraint appeared or went away: refill the rows. CallAfter, not a direct call —
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// one of the callers is the ✗ button's own click handler, and rebuild_constraint_list
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// destroys those buttons; deleting the window whose handler is still on the stack is a
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// use-after-free. Deferring to the next event-loop turn lets the handler return first.
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m_viewport->set_on_sketch_constraints_changed([this]() {
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CallAfter([this]() { rebuild_constraint_list(); });
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});
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// DoF feedback (P3): after each live solve, report constraint state on its own
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// line. Green = fully constrained, red = conflicting, neutral = N remaining DoF.
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m_viewport->set_on_solve_state([this](int dof, bool ok, bool has_constraints) {
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@@ -4448,8 +4456,8 @@ void DesignPanel::set_ui_mode(UiMode m)
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}
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// Constraint-manager card follows Constrain mode; rebuilt from the active feature.
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if (m_box_constraints != nullptr && m_form != nullptr && m_cards->GetSizer() != nullptr) {
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if (m == UiMode::Constrain)
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rebuild_constraint_list();
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if (m == UiMode::Constrain || m == UiMode::Sketch)
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rebuild_constraint_list(); // Sketch too: a live session has its own constraints
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else
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m_cards->GetSizer()->Show(m_box_constraints, false, true);
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update_cards_frame(); m_form->Layout();
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@@ -8002,7 +8010,16 @@ wxString DesignPanel::constraint_label(const SketchEntityConstraintDef& d) const
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return _L("Constraint");
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}
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// Rebuild the constraint-row list from the constrained feature's entity_constraints.
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bool DesignPanel::live_constraint_scope() const
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{
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return m_viewport != nullptr && m_viewport->is_sketching() &&
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!m_viewport->is_constraining() && !m_viewport->is_constraining_entities();
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}
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// Rebuild the constraint-row list. Source depends on scope: a LIVE sketch session owns its
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// constraints inside the sketch tool and has no committed feature yet, so the list read only
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// the feature's and stayed empty for the whole session — constraints applied while drawing had
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// no row, no ✗, and no name anywhere in the UI.
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void DesignPanel::rebuild_constraint_list()
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{
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if (m_constraint_rows == nullptr || m_form == nullptr)
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@@ -8010,10 +8027,12 @@ void DesignPanel::rebuild_constraint_list()
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m_constraint_rows->Clear(true /* delete windows */);
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m_constraint_sel = -1;
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const bool live = live_constraint_scope();
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const bool active = (m_constrain_feat >= 0 && m_constrain_feat < int(m_doc.features.size()));
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const std::vector<SketchEntityConstraintDef> empty;
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const std::vector<SketchEntityConstraintDef>& cons =
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active ? m_doc.features[m_constrain_feat].entity_constraints : empty;
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live ? m_viewport->sketch_constraints()
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: active ? m_doc.features[m_constrain_feat].entity_constraints : empty;
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if (m_hdr_constraints)
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m_hdr_constraints->SetLabel(wxString::Format(_L("Constraints (%d)"), int(cons.size())));
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@@ -8044,7 +8063,8 @@ void DesignPanel::rebuild_constraint_list()
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if (m_viewport)
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m_viewport->set_constraint_glyphs(cons);
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m_cards->GetSizer()->Show(m_box_constraints, m_ui_mode == UiMode::Constrain, true);
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m_cards->GetSizer()->Show(m_box_constraints,
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m_ui_mode == UiMode::Constrain || live, true);
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update_cards_frame(); m_form->Layout();
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m_form->FitInside();
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}
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@@ -8053,9 +8073,13 @@ void DesignPanel::rebuild_constraint_list()
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// highlight (toggle off if the same row is clicked again).
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void DesignPanel::highlight_constraint_entities(int idx)
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{
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if (!m_viewport || m_constrain_feat < 0 || m_constrain_feat >= int(m_doc.features.size()))
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if (!m_viewport)
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return;
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const auto& cons = m_doc.features[m_constrain_feat].entity_constraints;
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const bool live = live_constraint_scope();
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if (!live && (m_constrain_feat < 0 || m_constrain_feat >= int(m_doc.features.size())))
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return;
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const auto& cons = live ? m_viewport->sketch_constraints()
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: m_doc.features[m_constrain_feat].entity_constraints;
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if (idx < 0 || idx >= int(cons.size()))
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return;
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if (m_constraint_sel == idx) { // second click clears
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@@ -8074,6 +8098,18 @@ void DesignPanel::highlight_constraint_entities(int idx)
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// Drop constraint `idx`, re-solve the feature, and refresh viewport + list + DoF.
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void DesignPanel::delete_constraint(int idx)
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{
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// Live session: the constraint lives in the sketch tool, not in any feature. Removing it
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// re-solves and fires on_constraints_changed, which rebuilds these rows — so this branch
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// deliberately does NOT call rebuild_constraint_list() itself (it would run twice, and the
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// second run would delete the wxButton whose click handler is still on the stack).
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if (live_constraint_scope()) {
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if (!m_viewport->remove_sketch_constraint(idx))
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return;
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m_status->SetForegroundColour(wxNullColour);
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set_status(_L("Constraint deleted"));
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m_status->Refresh();
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return;
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}
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if (m_constrain_feat < 0 || m_constrain_feat >= int(m_doc.features.size()) || !m_viewport)
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return;
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CadFeature& feat = m_doc.features[m_constrain_feat];
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