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https://github.com/OrcaSlicer/OrcaSlicer.git
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Feature/fuzzy skin ripple mode (#13471)
* fuzzy skin ripple mode add fuzzy skin ripple mode, which is a uniform pattern option. fixes #13325 * remove unused wall width parameter * remove cmath import * style consistency --------- Co-authored-by: SoftFever <softfeverever@gmail.com>
This commit is contained in:
@@ -66,9 +66,240 @@ static std::unique_ptr<noise::module::Module> get_noise_module(const FuzzySkinCo
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}
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}
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// ---------------------------------------------------------------------------
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// Ripple noise — deterministic sine-wave displacement along the path arc length.
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//
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// Unlike the other noise types, the ripple pattern is driven by cumulative arc
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// length along the print path rather than world-space (x, y, z) coordinates.
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// This gives a uniform wave period regardless of the polygon's geometry.
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//
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// A consistent visual anchor is established by finding the leftmost Y=0 crossing
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// of the polygon (the point where the sine wave always peaks when phase shift is
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// zero), ensuring the pattern aligns across layers.
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//
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// Per-layer-group phase shifting works as follows:
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// period_index = floor(layer_id / layers_between_ripple_offset)
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// phase_shift = period_index * ripple_offset * 2π [radians]
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//
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// Setting layers_between_ripple_offset = 1 shifts the phase on every layer;
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// setting it to N makes N consecutive layers share the same pattern.
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// ---------------------------------------------------------------------------
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// Compute the per-layer-group phase shift in radians.
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static double ripple_phase_shift_rad(const FuzzySkinConfig& cfg)
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{
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if (cfg.ripple_offset == 0.0 || cfg.layers_between_ripple_offset <= 0)
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return 0.0;
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const int effective_layer = std::max(cfg.layer_id, 0);
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const int period_index = effective_layer / std::max(cfg.layers_between_ripple_offset, 1);
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const double raw_shift = period_index * cfg.ripple_offset * (2.0 * M_PI);
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return fmod(raw_shift, 2.0 * M_PI);
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}
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// Find the arc-length (in mm) of the visual anchor point along the polygon perimeter.
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// The anchor is the leftmost Y=0 crossing, falling back to the vertex with the
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// smallest |y| if no crossing exists. The anchor is where sin(phase) = 1 (a peak)
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// when the phase shift is zero, giving a stable reference across layers.
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static double ripple_anchor_arc_mm(const Points& poly)
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{
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const size_t np = poly.size();
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// Find anchor world position: leftmost Y=0 crossing.
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Vec2d anchor_world(std::numeric_limits<double>::max(), std::numeric_limits<double>::max());
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bool found_crossing = false;
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for (size_t i = 0; i < np; ++i) {
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const double ya = unscale_(poly[i].y());
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const double yb = unscale_(poly[(i + 1) % np].y());
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if ((ya <= 0.0 && yb >= 0.0) || (ya >= 0.0 && yb <= 0.0)) {
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const double t = (std::abs(yb - ya) < 1e-9) ? 0.0 : ya / (ya - yb);
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const double x_cross = unscale_(poly[i].x()) +
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std::max(0.0, std::min(1.0, t)) * (unscale_(poly[(i + 1) % np].x()) - unscale_(poly[i].x()));
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if (!found_crossing || x_cross < anchor_world.x()) {
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anchor_world = Vec2d(x_cross, 0.0);
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found_crossing = true;
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}
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}
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}
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if (!found_crossing) {
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double best_abs_y = std::numeric_limits<double>::max();
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for (const Point& p : poly) {
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const double ay = std::abs(unscale_(p.y()));
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if (ay < best_abs_y) {
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best_abs_y = ay;
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anchor_world = Vec2d(unscale_(p.x()), unscale_(p.y()));
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}
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}
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}
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// Find the arc-length of the closest point on the polyline to anchor_world.
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double anchor_arc_mm = 0.0;
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double best_dist_sq = std::numeric_limits<double>::max();
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double accum_mm = 0.0;
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for (size_t i = 0; i < np; ++i) {
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const Vec2d pa_mm(unscale_(poly[i].x()), unscale_(poly[i].y()));
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const Vec2d pb_mm(unscale_(poly[(i + 1) % np].x()), unscale_(poly[(i + 1) % np].y()));
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const Vec2d seg = pb_mm - pa_mm;
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const double seg_len = seg.norm();
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if (seg_len > 1e-9) {
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const double t = std::max(0.0, std::min(1.0, (anchor_world - pa_mm).dot(seg) / (seg_len * seg_len)));
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const double dist_sq = (pa_mm + seg * t - anchor_world).squaredNorm();
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if (dist_sq < best_dist_sq) {
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best_dist_sq = dist_sq;
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anchor_arc_mm = accum_mm + t * seg_len;
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}
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}
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accum_mm += seg_len;
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}
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return anchor_arc_mm;
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}
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// Apply a sine-wave ripple displacement to a closed polygon.
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// Points are resampled at cfg.point_distance intervals along the perimeter.
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static void fuzzy_polyline_ripple(Points& poly, const FuzzySkinConfig& cfg)
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{
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const double amplitude = unscale_(cfg.thickness);
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const double N = static_cast<double>(cfg.ripples_per_layer);
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const double fill_step_mm = unscale_(cfg.point_distance);
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if (N <= 0.0 || fill_step_mm < 1e-6)
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return;
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// Compute total perimeter length in mm.
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const size_t np = poly.size();
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double perimeter_mm = 0.0;
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for (size_t i = 0; i < np; ++i)
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perimeter_mm += unscale_((poly[(i + 1) % np] - poly[i]).cast<double>().norm());
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if (perimeter_mm < 1e-6)
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return;
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const double anchor_arc_mm = ripple_anchor_arc_mm(poly);
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const double phase_shift_rad = ripple_phase_shift_rad(cfg);
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// Phase function: φ(s) = N·2π·(s - anchor_arc) / perimeter + π/2 + phase_shift
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// Adding π/2 ensures sin(φ) = 1 at the anchor when phase_shift = 0 (a peak).
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const double phase_at_anchor = M_PI * 2.0 + phase_shift_rad;
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auto arc_phase = [&](double arc_mm) -> double { return N * (2.0 * M_PI) * (arc_mm - anchor_arc_mm) / perimeter_mm + phase_at_anchor; };
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Points out;
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out.reserve(static_cast<size_t>(perimeter_mm / fill_step_mm) + np * 2);
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double accum_mm = 0.0;
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for (size_t i = 0; i < np; ++i) {
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const Point& p0 = poly[i];
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const Point& p1 = poly[(i + 1) % np];
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const Vec2d seg = (p1 - p0).cast<double>();
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const double seg_len = seg.norm();
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if (seg_len < EPSILON)
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continue;
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const double seg_len_mm = unscale_(seg_len);
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const Vec2d seg_unit = seg / seg_len;
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const Vec2d seg_perp = perp(seg_unit);
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const double seg_end_mm = accum_mm + seg_len_mm;
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const double first_s = std::ceil(accum_mm / fill_step_mm) * fill_step_mm;
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for (double s = first_s; s < seg_end_mm; s += fill_step_mm) {
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const double t = (s - accum_mm) / seg_len_mm;
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const double disp = std::sin(arc_phase(s)) * amplitude;
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const Point pt = p0 + (seg * t).cast<coord_t>();
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out.emplace_back(pt + (seg_perp * scale_(disp)).cast<coord_t>());
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}
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accum_mm = seg_end_mm;
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}
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while (out.size() < 3)
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out.emplace_back(poly[poly.size() - 2]);
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if (out.size() >= 3)
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poly = std::move(out);
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}
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// Apply a sine-wave ripple displacement to an Arachne extrusion line.
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// Mirrors fuzzy_polyline_ripple but operates on ExtrusionJunction vectors so
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// that per-point line width (j.w) is preserved correctly.
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static void fuzzy_extrusion_line_ripple(Arachne::ExtrusionJunctions& ext_lines, const FuzzySkinConfig& cfg)
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{
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const double amplitude = unscale_(cfg.thickness);
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const double N = static_cast<double>(cfg.ripples_per_layer);
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const double fill_step_mm = unscale_(cfg.point_distance);
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if (N <= 0.0 || fill_step_mm < 1e-6)
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return;
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// Build a Points vector for perimeter/anchor calculations.
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Points poly;
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poly.reserve(ext_lines.size());
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for (const auto& j : ext_lines)
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poly.push_back(j.p);
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// Compute total length in mm.
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const size_t np = poly.size();
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double perimeter_mm = 0.0;
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for (size_t i = 0; i + 1 < np; ++i)
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perimeter_mm += unscale_((poly[i + 1] - poly[i]).cast<double>().norm());
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if (perimeter_mm < 1e-6)
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return;
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const double anchor_arc_mm = ripple_anchor_arc_mm(poly);
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const double phase_shift_rad = ripple_phase_shift_rad(cfg);
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const double phase_at_anchor = M_PI * 2.0 + phase_shift_rad;
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auto arc_phase = [&](double arc_mm) -> double { return N * (2.0 * M_PI) * (arc_mm - anchor_arc_mm) / perimeter_mm + phase_at_anchor; };
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Arachne::ExtrusionJunctions out;
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out.reserve(static_cast<size_t>(perimeter_mm / fill_step_mm) + np * 2);
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double accum_mm = 0.0;
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for (size_t i = 0; i + 1 < np; ++i) {
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const Arachne::ExtrusionJunction& j0 = ext_lines[i];
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const Arachne::ExtrusionJunction& j1 = ext_lines[i + 1];
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const Vec2d seg = (j1.p - j0.p).cast<double>();
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const double seg_len = seg.norm();
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if (seg_len < EPSILON)
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continue;
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const double seg_len_mm = unscale_(seg_len);
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const Vec2d seg_unit = seg / seg_len;
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const Vec2d seg_perp = perp(seg_unit);
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const double seg_end_mm = accum_mm + seg_len_mm;
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const double first_s = std::ceil(accum_mm / fill_step_mm) * fill_step_mm;
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for (double s = first_s; s < seg_end_mm; s += fill_step_mm) {
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const double t = (s - accum_mm) / seg_len_mm;
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const double disp = std::sin(arc_phase(s)) * amplitude;
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const Point pt = j0.p + (seg * t).cast<coord_t>();
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out.emplace_back(pt + (seg_perp * scale_(disp)).cast<coord_t>(), j1.w, j1.perimeter_index);
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}
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accum_mm = seg_end_mm;
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}
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while (out.size() < 3) {
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size_t point_idx = ext_lines.size() - 2;
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out.emplace_back(ext_lines[point_idx].p, ext_lines[point_idx].w, ext_lines[point_idx].perimeter_index);
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if (point_idx == 0)
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break;
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--point_idx;
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}
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if (out.size() >= 3)
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ext_lines = std::move(out);
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}
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// Thanks Cura developers for this function.
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void fuzzy_polyline(Points& poly, bool closed, coordf_t slice_z, const FuzzySkinConfig& cfg)
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{
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if (cfg.noise_type == NoiseType::Ripple) {
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if (poly.size() < 3)
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return;
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fuzzy_polyline_ripple(poly, cfg);
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return;
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}
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std::unique_ptr<noise::module::Module> noise = get_noise_module(cfg);
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const double min_dist_between_points = cfg.point_distance * 3. / 4.; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
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@@ -113,6 +344,14 @@ void fuzzy_polyline(Points& poly, bool closed, coordf_t slice_z, const FuzzySkin
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// Thanks Cura developers for this function.
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void fuzzy_extrusion_line(Arachne::ExtrusionJunctions& ext_lines, coordf_t slice_z, const FuzzySkinConfig& cfg, bool closed)
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{
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if (cfg.noise_type == NoiseType::Ripple) {
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if (ext_lines.size() < 3)
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return;
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fuzzy_extrusion_line_ripple(ext_lines, cfg);
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return;
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}
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std::unique_ptr<noise::module::Module> noise = get_noise_module(cfg);
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const double min_dist_between_points = cfg.point_distance * 3. / 4.; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
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@@ -190,7 +429,11 @@ void group_region_by_fuzzify(PerimeterGenerator& g)
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region_config.fuzzy_skin_scale,
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region_config.fuzzy_skin_octaves,
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region_config.fuzzy_skin_persistence,
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region_config.fuzzy_skin_mode};
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region_config.fuzzy_skin_mode,
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region_config.fuzzy_skin_ripples_per_layer,
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region_config.fuzzy_skin_ripple_offset,
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region_config.fuzzy_skin_layers_between_ripple_offset,
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g.layer_id};
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auto& surfaces = regions[cfg];
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for (const auto& surface : region->slices.surfaces) {
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surfaces.push_back(&surface);
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@@ -21,6 +21,10 @@ struct FuzzySkinConfig
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int noise_octaves;
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double noise_persistence;
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FuzzySkinMode mode;
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int ripples_per_layer;
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double ripple_offset;
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int layers_between_ripple_offset;
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int layer_id;
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bool operator==(const FuzzySkinConfig& r) const
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{
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@@ -32,7 +36,10 @@ struct FuzzySkinConfig
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&& noise_scale == r.noise_scale
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&& noise_octaves == r.noise_octaves
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&& noise_persistence == r.noise_persistence
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&& mode == r.mode;
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&& mode == r.mode
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&& ripples_per_layer == r.ripples_per_layer
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&& ripple_offset == r.ripple_offset
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&& layers_between_ripple_offset == r.layers_between_ripple_offset;
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}
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bool operator!=(const FuzzySkinConfig& r) const { return !(*this == r); }
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@@ -52,6 +59,10 @@ template<> struct hash<Slic3r::FuzzySkinConfig>
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boost::hash_combine(seed, std::hash<double>{}(c.noise_scale));
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boost::hash_combine(seed, std::hash<int>{}(c.noise_octaves));
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boost::hash_combine(seed, std::hash<double>{}(c.noise_persistence));
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boost::hash_combine(seed, std::hash<Slic3r::FuzzySkinMode>{}(c.mode));
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boost::hash_combine(seed, std::hash<int>{}(c.ripples_per_layer));
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boost::hash_combine(seed, std::hash<double>{}(c.ripple_offset));
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boost::hash_combine(seed, std::hash<int>{}(c.layers_between_ripple_offset));
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return seed;
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}
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};
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@@ -1043,7 +1043,7 @@ static std::vector<std::string> s_Preset_print_options{
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"support_ironing_flow",
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"support_ironing_spacing",
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"max_travel_detour_distance",
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"fuzzy_skin", "fuzzy_skin_thickness", "fuzzy_skin_point_distance", "fuzzy_skin_first_layer", "fuzzy_skin_noise_type", "fuzzy_skin_mode", "fuzzy_skin_scale", "fuzzy_skin_octaves", "fuzzy_skin_persistence",
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"fuzzy_skin", "fuzzy_skin_thickness", "fuzzy_skin_point_distance", "fuzzy_skin_first_layer", "fuzzy_skin_noise_type", "fuzzy_skin_mode", "fuzzy_skin_scale", "fuzzy_skin_octaves", "fuzzy_skin_persistence", "fuzzy_skin_ripples_per_layer", "fuzzy_skin_ripple_offset", "fuzzy_skin_layers_between_ripple_offset",
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"max_volumetric_extrusion_rate_slope", "max_volumetric_extrusion_rate_slope_segment_length","extrusion_rate_smoothing_external_perimeter_only",
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"inner_wall_speed", "outer_wall_speed", "sparse_infill_speed", "internal_solid_infill_speed",
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"top_surface_speed", "support_speed", "support_object_xy_distance", "support_object_first_layer_gap", "support_interface_speed",
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@@ -183,7 +183,8 @@ static t_config_enum_values s_keys_map_NoiseType {
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{ "perlin", int(NoiseType::Perlin) },
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{ "billow", int(NoiseType::Billow) },
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{ "ridgedmulti", int(NoiseType::RidgedMulti) },
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{ "voronoi", int(NoiseType::Voronoi) }
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{ "voronoi", int(NoiseType::Voronoi) },
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{ "ripple", int(NoiseType::Ripple) }
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};
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CONFIG_OPTION_ENUM_DEFINE_STATIC_MAPS(NoiseType)
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@@ -3370,7 +3371,7 @@ void PrintConfigDef::init_fff_params()
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def->tooltip = L("The width within which to jitter. It's advised to be below outer wall line width.");
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def->sidetext = L("mm"); // millimeters, CIS languages need translation
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def->min = 0;
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def->max = 1;
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def->max = 2;
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def->mode = comSimple;
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def->set_default_value(new ConfigOptionFloat(0.2));
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@@ -3422,18 +3423,21 @@ void PrintConfigDef::init_fff_params()
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"Perlin: Perlin noise, which gives a more consistent texture.\n"
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"Billow: Similar to perlin noise, but clumpier.\n"
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"Ridged Multifractal: Ridged noise with sharp, jagged features. Creates marble-like textures.\n"
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"Voronoi: Divides the surface into voronoi cells, and displaces each one by a random amount. Creates a patchwork texture.");
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"Voronoi: Divides the surface into voronoi cells, and displaces each one by a random amount. Creates a patchwork texture.\n"
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"Ripple: Uniform ripple pattern that ripples left and right of the original path. Repeating pattern, woven appearance.");
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def->enum_keys_map = &ConfigOptionEnum<NoiseType>::get_enum_values();
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def->enum_values.push_back("classic");
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def->enum_values.push_back("perlin");
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def->enum_values.push_back("billow");
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def->enum_values.push_back("ridgedmulti");
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def->enum_values.push_back("voronoi");
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def->enum_values.push_back("ripple");
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def->enum_labels.push_back(L("Classic"));
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def->enum_labels.push_back(L("Perlin"));
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def->enum_labels.push_back(L("Billow"));
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def->enum_labels.push_back(L("Ridged Multifractal"));
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def->enum_labels.push_back(L("Voronoi"));
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def->enum_labels.push_back(L("Ripple"));
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def->mode = comSimple;
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def->set_default_value(new ConfigOptionEnum<NoiseType>(NoiseType::Classic));
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@@ -3465,6 +3469,38 @@ void PrintConfigDef::init_fff_params()
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def->mode = comAdvanced;
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def->set_default_value(new ConfigOptionFloat(0.5));
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def = this->add("fuzzy_skin_ripples_per_layer", coInt);
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def->label = L("Number of ripples per layer");
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def->category = L("Others");
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def->tooltip = L("When using the Ripple noise type, this controls how many full cycles of ripples will be added per layer.");
|
||||
def->min = 1;
|
||||
def->mode = comAdvanced;
|
||||
def->set_default_value(new ConfigOptionInt(15));
|
||||
|
||||
def = this->add("fuzzy_skin_ripple_offset", coFloat);
|
||||
def->label = L("Ripple offset");
|
||||
def->category = L("Others");
|
||||
def->tooltip = L("When using the Ripple noise type, shifts the ripple pattern forward along the print path by this amount each "
|
||||
"layer-period. A value of 0 keeps every layer identical. A value equal to 0.5 shifts by a full "
|
||||
"half-wavelength, inverting the pattern. The shift is applied once per 'Layers between Ripple offset' layers, "
|
||||
"so consecutive layers within a period are printed identically on top of each other.");
|
||||
def->min = 0;
|
||||
def->max = 1;
|
||||
def->mode = comAdvanced;
|
||||
def->set_default_value(new ConfigOptionFloat(0.5));
|
||||
|
||||
def = this->add("fuzzy_skin_layers_between_ripple_offset", coInt);
|
||||
def->label = L("Layers between ripple offset");
|
||||
def->category = L("Others");
|
||||
def->tooltip = L("When using the Ripple noise type with a non-zero layer offset, this controls how "
|
||||
"many consecutive layers share the same ripple phase before the offset is applied. "
|
||||
"For example, a period of 3 means layers 0, 1 and 2 are identical, then layers 3, 4 "
|
||||
"and 5 are shifted by one full 'Ripple layer offset', and so on. "
|
||||
"Set to 1 to shift on every layer.");
|
||||
def->min = 1;
|
||||
def->mode = comAdvanced;
|
||||
def->set_default_value(new ConfigOptionInt(1));
|
||||
|
||||
def = this->add("filter_out_gap_fill", coFloat);
|
||||
def->label = L("Filter out tiny gaps");
|
||||
def->category = L("Layers and Perimeters");
|
||||
|
||||
@@ -56,6 +56,7 @@ enum class NoiseType {
|
||||
Billow,
|
||||
RidgedMulti,
|
||||
Voronoi,
|
||||
Ripple,
|
||||
};
|
||||
|
||||
enum class WipeTowerType {
|
||||
@@ -1084,6 +1085,9 @@ PRINT_CONFIG_CLASS_DEFINE(
|
||||
((ConfigOptionFloat, fuzzy_skin_scale))
|
||||
((ConfigOptionInt, fuzzy_skin_octaves))
|
||||
((ConfigOptionFloat, fuzzy_skin_persistence))
|
||||
((ConfigOptionInt, fuzzy_skin_ripples_per_layer))
|
||||
((ConfigOptionFloat, fuzzy_skin_ripple_offset))
|
||||
((ConfigOptionInt, fuzzy_skin_layers_between_ripple_offset))
|
||||
((ConfigOptionFloat, gap_infill_speed))
|
||||
((ConfigOptionInt, sparse_infill_filament))
|
||||
((ConfigOptionFloatOrPercent, sparse_infill_line_width))
|
||||
|
||||
@@ -881,9 +881,13 @@ void ConfigManipulation::toggle_print_fff_options(DynamicPrintConfig *config, co
|
||||
|
||||
// Show noise type specific options with the same logic
|
||||
NoiseType fuzzy_skin_noise_type = config->opt_enum<NoiseType>("fuzzy_skin_noise_type");
|
||||
toggle_line("fuzzy_skin_scale", fuzzy_skin_noise_type != NoiseType::Classic && has_fuzzy_skin);
|
||||
toggle_line("fuzzy_skin_octaves", fuzzy_skin_noise_type != NoiseType::Classic && fuzzy_skin_noise_type != NoiseType::Voronoi && has_fuzzy_skin);
|
||||
toggle_line("fuzzy_skin_persistence", (fuzzy_skin_noise_type == NoiseType::Perlin || fuzzy_skin_noise_type == NoiseType::Billow) && has_fuzzy_skin);
|
||||
const bool is_ripple = fuzzy_skin_noise_type == NoiseType::Ripple;
|
||||
toggle_line("fuzzy_skin_scale", fuzzy_skin_noise_type != NoiseType::Classic && has_fuzzy_skin && !is_ripple);
|
||||
toggle_line("fuzzy_skin_octaves", fuzzy_skin_noise_type != NoiseType::Classic && fuzzy_skin_noise_type != NoiseType::Voronoi && has_fuzzy_skin && !is_ripple);
|
||||
toggle_line("fuzzy_skin_persistence", (fuzzy_skin_noise_type == NoiseType::Perlin || fuzzy_skin_noise_type == NoiseType::Billow) && has_fuzzy_skin && !is_ripple);
|
||||
toggle_line("fuzzy_skin_ripples_per_layer", is_ripple && has_fuzzy_skin);
|
||||
toggle_line("fuzzy_skin_ripple_offset", is_ripple && has_fuzzy_skin);
|
||||
toggle_line("fuzzy_skin_layers_between_ripple_offset", is_ripple && has_fuzzy_skin);
|
||||
|
||||
bool have_arachne = config->opt_enum<PerimeterGeneratorType>("wall_generator") == PerimeterGeneratorType::Arachne;
|
||||
for (auto el : {"wall_transition_length", "wall_transition_filter_deviation", "wall_transition_angle", "min_feature_size", "min_length_factor",
|
||||
|
||||
@@ -2677,6 +2677,9 @@ void TabPrint::build()
|
||||
optgroup->append_single_option_line("fuzzy_skin_scale", "others_settings_fuzzy_skin#skin-feature-size");
|
||||
optgroup->append_single_option_line("fuzzy_skin_octaves", "others_settings_fuzzy_skin#skin-noise-octaves");
|
||||
optgroup->append_single_option_line("fuzzy_skin_persistence", "others_settings_fuzzy_skin#skin-noise-persistence");
|
||||
optgroup->append_single_option_line("fuzzy_skin_ripples_per_layer", "others_settings_fuzzy_skin#ripples-per-layer");
|
||||
optgroup->append_single_option_line("fuzzy_skin_ripple_offset", "others_settings_fuzzy_skin#ripple-offset");
|
||||
optgroup->append_single_option_line("fuzzy_skin_layers_between_ripple_offset", "others_settings_fuzzy_skin#layers-between-ripple-offset");
|
||||
optgroup->append_single_option_line("fuzzy_skin_first_layer", "others_settings_fuzzy_skin#apply-fuzzy-skin-to-first-layer");
|
||||
|
||||
optgroup = page->new_optgroup(L("G-code output"), L"param_gcode");
|
||||
|
||||
Reference in New Issue
Block a user