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feat: Add Z Anti-Aliasing (ZAA) contouring support
Port Z Anti-Aliasing from BambuStudio-ZAA (https://github.com/adob/BambuStudio-ZAA) to OrcaSlicer. ZAA eliminates stair-stepping on curved and sloped top surfaces by raycasting each extrusion point against the original 3D mesh and micro-adjusting Z height to follow the actual surface geometry. Key changes: - Add ContourZ.cpp raycasting algorithm (~330 lines) - Extend geometry with 3D support (Point3, Line3, Polyline3, MultiPoint3) - Template arc fitting for 2D/3D compatibility - Change ExtrusionPath::polyline from Polyline to Polyline3 - Add 5 ZAA config options (zaa_enabled, zaa_min_z, etc.) - Add posContouring pipeline step in PrintObject - Update GCode writer for 3D coordinate output - Add ZAA settings UI in Print Settings > Quality - Add docs/ZAA.md with usage and implementation details ZAA is opt-in and disabled by default. When disabled, the slicing pipeline is unchanged.
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@@ -303,7 +303,7 @@ static void convert_lines_to_vertices(const Slic3r::Lines& lines, const std::vec
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static void convert_to_vertices(const Slic3r::ExtrusionPath& extrusion_path, float print_z, size_t layer_id, size_t extruder_id, size_t color_id,
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EGCodeExtrusionRole extrusion_role, const Slic3r::Point& shift, std::vector<PathVertex>& vertices)
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{
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Slic3r::Polyline polyline = extrusion_path.polyline;
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Slic3r::Polyline polyline = extrusion_path.polyline.to_polyline();
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polyline.remove_duplicate_points();
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polyline.translate(shift);
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const Slic3r::Lines lines = polyline.lines();
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@@ -319,7 +319,7 @@ static void convert_to_vertices(const Slic3r::ExtrusionMultiPath& extrusion_mult
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std::vector<float> widths;
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std::vector<float> heights;
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for (const Slic3r::ExtrusionPath& extrusion_path : extrusion_multi_path.paths) {
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Slic3r::Polyline polyline = extrusion_path.polyline;
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Slic3r::Polyline polyline = extrusion_path.polyline.to_polyline();
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polyline.remove_duplicate_points();
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polyline.translate(shift);
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const Slic3r::Lines lines_this = polyline.lines();
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@@ -337,7 +337,7 @@ static void convert_to_vertices(const Slic3r::ExtrusionLoop& extrusion_loop, flo
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std::vector<float> widths;
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std::vector<float> heights;
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for (const Slic3r::ExtrusionPath& extrusion_path : extrusion_loop.paths) {
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Slic3r::Polyline polyline = extrusion_path.polyline;
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Slic3r::Polyline polyline = extrusion_path.polyline.to_polyline();
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polyline.remove_duplicate_points();
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polyline.translate(shift);
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const Slic3r::Lines lines_this = polyline.lines();
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