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feat: Add Z Anti-Aliasing (ZAA) contouring support
Port Z Anti-Aliasing from BambuStudio-ZAA (https://github.com/adob/BambuStudio-ZAA) to OrcaSlicer. ZAA eliminates stair-stepping on curved and sloped top surfaces by raycasting each extrusion point against the original 3D mesh and micro-adjusting Z height to follow the actual surface geometry. Key changes: - Add ContourZ.cpp raycasting algorithm (~330 lines) - Extend geometry with 3D support (Point3, Line3, Polyline3, MultiPoint3) - Template arc fitting for 2D/3D compatibility - Change ExtrusionPath::polyline from Polyline to Polyline3 - Add 5 ZAA config options (zaa_enabled, zaa_min_z, etc.) - Add posContouring pipeline step in PrintObject - Update GCode writer for 3D coordinate output - Add ZAA settings UI in Print Settings > Quality - Add docs/ZAA.md with usage and implementation details ZAA is opt-in and disabled by default. When disabled, the slicing pipeline is unchanged.
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@@ -1000,7 +1000,7 @@ std::vector<std::pair<size_t, bool>> chain_segments_greedy2(SegmentEndPointFunc
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std::vector<std::pair<size_t, bool>> chain_extrusion_entities(std::vector<ExtrusionEntity*> &entities, const Point *start_near)
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{
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auto segment_end_point = [&entities](size_t idx, bool first_point) -> const Point& { return first_point ? entities[idx]->first_point() : entities[idx]->last_point(); };
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auto segment_end_point = [&entities](size_t idx, bool first_point) -> Point { return first_point ? entities[idx]->first_point() : entities[idx]->last_point(); };
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auto could_reverse = [&entities](size_t idx) { const ExtrusionEntity *ee = entities[idx]; return ee->is_loop() || ee->can_reverse(); };
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std::vector<std::pair<size_t, bool>> out = chain_segments_greedy_constrained_reversals<Point, decltype(segment_end_point), decltype(could_reverse)>(segment_end_point, could_reverse, entities.size(), start_near);
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for (std::pair<size_t, bool> &segment : out) {
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@@ -1028,6 +1028,11 @@ void reorder_extrusion_entities(std::vector<ExtrusionEntity*> &entities, const s
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entities.swap(out);
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}
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void chain_and_reorder_extrusion_entities(std::vector<ExtrusionEntity*> &entities, const Point &start_near)
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{
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chain_and_reorder_extrusion_entities(entities, &start_near);
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}
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void chain_and_reorder_extrusion_entities(std::vector<ExtrusionEntity*> &entities, const Point *start_near)
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{
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// this function crashes if there are empty elements in entities
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@@ -1038,7 +1043,7 @@ void chain_and_reorder_extrusion_entities(std::vector<ExtrusionEntity*> &entitie
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std::vector<std::pair<size_t, bool>> chain_extrusion_paths(std::vector<ExtrusionPath> &extrusion_paths, const Point *start_near)
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{
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auto segment_end_point = [&extrusion_paths](size_t idx, bool first_point) -> const Point& { return first_point ? extrusion_paths[idx].first_point() : extrusion_paths[idx].last_point(); };
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auto segment_end_point = [&extrusion_paths](size_t idx, bool first_point) -> Point { return first_point ? extrusion_paths[idx].first_point() : extrusion_paths[idx].last_point(); };
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return chain_segments_greedy<Point, decltype(segment_end_point)>(segment_end_point, extrusion_paths.size(), start_near);
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}
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