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feat: Add Z Anti-Aliasing (ZAA) contouring support
Port Z Anti-Aliasing from BambuStudio-ZAA (https://github.com/adob/BambuStudio-ZAA) to OrcaSlicer. ZAA eliminates stair-stepping on curved and sloped top surfaces by raycasting each extrusion point against the original 3D mesh and micro-adjusting Z height to follow the actual surface geometry. Key changes: - Add ContourZ.cpp raycasting algorithm (~330 lines) - Extend geometry with 3D support (Point3, Line3, Polyline3, MultiPoint3) - Template arc fitting for 2D/3D compatibility - Change ExtrusionPath::polyline from Polyline to Polyline3 - Add 5 ZAA config options (zaa_enabled, zaa_min_z, etc.) - Add posContouring pipeline step in PrintObject - Update GCode writer for 3D coordinate output - Add ZAA settings UI in Print Settings > Quality - Add docs/ZAA.md with usage and implementation details ZAA is opt-in and disabled by default. When disabled, the slicing pipeline is unchanged.
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@@ -119,18 +119,46 @@ class MultiPoint3
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public:
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Points3 points;
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void append(const Vec3crd& point) { this->points.push_back(point); }
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void append(const Point3& point) { this->points.push_back(point); }
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void append(const Vec3crd& point) { this->points.push_back(Point3(point)); }
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void translate(double x, double y);
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void translate(const Point& vector);
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void reverse() { std::reverse(this->points.begin(), this->points.end()); }
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void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }
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void rotate(double cos_angle, double sin_angle);
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void rotate(double angle, const Point3 ¢er);
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Point3& first_point() { return this->points.front(); }
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Point3& last_point() { return this->points.back(); }
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const Point3& first_point() const { return this->points.front(); }
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const Point3& last_point() const { return this->points.back(); }
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size_t size() const { return this->points.size(); }
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bool empty() const { return this->points.empty(); }
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void clear() { this->points.clear(); }
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auto begin() { return this->points.begin(); }
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auto end() { return this->points.end(); }
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auto begin() const { return this->points.begin(); }
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auto end() const { return this->points.end(); }
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virtual Lines3 lines() const = 0;
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double length() const;
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bool is_valid() const { return this->points.size() >= 2; }
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BoundingBox3 bounding_box() const;
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// Find a point in the points array
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int find_point(const Point &point) const;
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int find_point(const Point &point, const double scaled_epsilon) const;
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int find_point(const Point3 &point) const;
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int find_point(const Point3 &point, const double scaled_epsilon) const;
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// Remove exact duplicates, return true if any duplicate has been removed.
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bool remove_duplicate_points();
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// Douglas-Peucker simplification
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static Points3 _douglas_peucker(const Points3 &points, double tolerance);
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};
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extern BoundingBox get_extents(const MultiPoint &mp);
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