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feat: Add Z Anti-Aliasing (ZAA) contouring support
Port Z Anti-Aliasing from BambuStudio-ZAA (https://github.com/adob/BambuStudio-ZAA) to OrcaSlicer. ZAA eliminates stair-stepping on curved and sloped top surfaces by raycasting each extrusion point against the original 3D mesh and micro-adjusting Z height to follow the actual surface geometry. Key changes: - Add ContourZ.cpp raycasting algorithm (~330 lines) - Extend geometry with 3D support (Point3, Line3, Polyline3, MultiPoint3) - Template arc fitting for 2D/3D compatibility - Change ExtrusionPath::polyline from Polyline to Polyline3 - Add 5 ZAA config options (zaa_enabled, zaa_min_z, etc.) - Add posContouring pipeline step in PrintObject - Update GCode writer for 3D coordinate output - Add ZAA settings UI in Print Settings > Quality - Add docs/ZAA.md with usage and implementation details ZAA is opt-in and disabled by default. When disabled, the slicing pipeline is unchanged.
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@@ -28,6 +28,7 @@ public:
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static bool try_create_circle(const Point &p1, const Point &p2, const Point &p3, const double max_radius, Circle& new_circle);
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static bool try_create_circle(const Points& points, const double max_radius, const double tolerance, Circle& new_circle);
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static bool try_create_circle(const Points3& points, const double max_radius, const double tolerance, Circle& new_circle);
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double get_polar_radians(const Point& p1) const;
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bool is_over_deviation(const Points& points, const double tolerance);
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bool get_deviation_sum_squared(const Points& points, const double tolerance, double& sum_deviation);
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@@ -111,8 +112,16 @@ public:
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double max_radius = DEFAULT_SCALED_MAX_RADIUS,
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double tolerance = DEFAULT_SCALED_RESOLUTION,
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double path_tolerance_percent = DEFAULT_ARC_LENGTH_PERCENT_TOLERANCE);
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static bool try_create_arc(
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const Points3 &points,
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ArcSegment& target_arc,
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double approximate_length,
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double max_radius = DEFAULT_SCALED_MAX_RADIUS,
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double tolerance = DEFAULT_SCALED_RESOLUTION,
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double path_tolerance_percent = DEFAULT_ARC_LENGTH_PERCENT_TOLERANCE);
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static bool are_points_within_slice(const ArcSegment& test_arc, const Points &points);
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static bool are_points_within_slice(const ArcSegment& test_arc, const Points3 &points);
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// BBS: this function is used to detect whether a ray cross the segment
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static bool ray_intersects_segment(const Point& rayOrigin, const Vec2d& rayDirection, const Line& segment);
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// BBS: these three functions are used to calculate related arguments of arc in unscale_field.
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