feat: Add Z Anti-Aliasing (ZAA) contouring support

Port Z Anti-Aliasing from BambuStudio-ZAA (https://github.com/adob/BambuStudio-ZAA)
to OrcaSlicer. ZAA eliminates stair-stepping on curved and sloped top surfaces
by raycasting each extrusion point against the original 3D mesh and micro-adjusting
Z height to follow the actual surface geometry.

Key changes:
- Add ContourZ.cpp raycasting algorithm (~330 lines)
- Extend geometry with 3D support (Point3, Line3, Polyline3, MultiPoint3)
- Template arc fitting for 2D/3D compatibility
- Change ExtrusionPath::polyline from Polyline to Polyline3
- Add 5 ZAA config options (zaa_enabled, zaa_min_z, etc.)
- Add posContouring pipeline step in PrintObject
- Update GCode writer for 3D coordinate output
- Add ZAA settings UI in Print Settings > Quality
- Add docs/ZAA.md with usage and implementation details

ZAA is opt-in and disabled by default. When disabled, the slicing pipeline
is unchanged.
This commit is contained in:
Matthias Nott
2026-02-09 20:38:46 +01:00
parent cae1567726
commit 963f8d86b7
57 changed files with 1817 additions and 204 deletions

View File

@@ -3,6 +3,7 @@
#include <cmath>
#include <cassert>
#include "Geometry.hpp"
#include "Polygon.hpp"
//BBS: Refer to ArcWelderLib for the arc fitting functions
@@ -94,6 +95,12 @@ bool Circle::try_create_circle(const Points& points, const double max_radius, co
return found_circle;
}
bool Circle::try_create_circle(const Points3& points, const double max_radius, const double tolerance, Circle& new_circle)
{
return Circle::try_create_circle(to_points(points), max_radius, tolerance, new_circle);
}
double Circle::get_polar_radians(const Point& p1) const
{
double polar_radians = atan2(p1.y() - center.y(), p1.x() - center.x());
@@ -291,6 +298,31 @@ bool ArcSegment::try_create_arc(
return false;
}
bool ArcSegment::try_create_arc(
const Points3& points,
ArcSegment& target_arc,
double approximate_length,
double max_radius,
double tolerance,
double path_tolerance_percent)
{
Circle test_circle = (Circle)target_arc;
if (!Circle::try_create_circle(points, max_radius, tolerance, test_circle))
return false;
int mid_point_index = ((points.size() - 2) / 2) + 1;
ArcSegment test_arc;
if (!ArcSegment::try_create_arc(test_circle, points[0].to_point(), points[mid_point_index].to_point(), points[points.size() - 1].to_point(), test_arc, approximate_length, path_tolerance_percent))
return false;
if (ArcSegment::are_points_within_slice(test_arc, points))
{
target_arc = test_arc;
return true;
}
return false;
}
bool ArcSegment::try_create_arc(
const Circle& c,
const Point& start_point,
@@ -455,6 +487,87 @@ bool ArcSegment::are_points_within_slice(const ArcSegment& test_arc, const Point
return true;
}
bool ArcSegment::are_points_within_slice(const ArcSegment& test_arc, const Points3& points)
{
//BBS: Check all the points and see if they fit inside of the angles
double previous_polar = test_arc.polar_start_theta;
bool will_cross_zero = false;
bool crossed_zero = false;
const int point_count = points.size();
Vec2d start_norm(((double)test_arc.start_point.x() - (double)test_arc.center.x()) / test_arc.radius,
((double)test_arc.start_point.y() - (double)test_arc.center.y()) / test_arc.radius);
Vec2d end_norm(((double)test_arc.end_point.x() - (double)test_arc.center.x()) / test_arc.radius,
((double)test_arc.end_point.y() - (double)test_arc.center.y()) / test_arc.radius);
if (test_arc.direction == ArcDirection::Arc_Dir_CCW)
will_cross_zero = test_arc.polar_start_theta > test_arc.polar_end_theta;
else
will_cross_zero = test_arc.polar_start_theta < test_arc.polar_end_theta;
//BBS: check if point 1 to point 2 cross zero
double polar_test;
for (int index = point_count - 2; index < point_count; index++)
{
if (index < point_count - 1)
polar_test = test_arc.get_polar_radians(points[index].to_point());
else
polar_test = test_arc.polar_end_theta;
//BBS: First ensure the test point is within the arc
if (test_arc.direction == ArcDirection::Arc_Dir_CCW)
{
//BBS: Only check to see if we are within the arc if this isn't the endpoint
if (index < point_count - 1) {
if (will_cross_zero) {
if (!(polar_test > test_arc.polar_start_theta || polar_test < test_arc.polar_end_theta))
return false;
} else if (!(test_arc.polar_start_theta < polar_test && polar_test < test_arc.polar_end_theta))
return false;
}
//BBS: check the angles are increasing
if (previous_polar > polar_test) {
if (!will_cross_zero)
return false;
//BBS: Allow the angle to cross zero once
if (crossed_zero)
return false;
crossed_zero = true;
}
} else {
if (index < point_count - 1) {
if (will_cross_zero) {
if (!(polar_test < test_arc.polar_start_theta || polar_test > test_arc.polar_end_theta))
return false;
} else if (!(test_arc.polar_start_theta > polar_test && polar_test > test_arc.polar_end_theta))
return false;
}
//BBS: Now make sure the angles are decreasing
if (previous_polar < polar_test)
{
if (!will_cross_zero)
return false;
//BBS: Allow the angle to cross zero once
if (crossed_zero)
return false;
crossed_zero = true;
}
}
// BBS: check if the segment intersects either of the vector from the center of the circle to the endpoints of the arc
Line segmemt(points[index - 1].to_point(), points[index].to_point());
if ((index != 1 && ray_intersects_segment(test_arc.center, start_norm, segmemt)) ||
(index != point_count - 1 && ray_intersects_segment(test_arc.center, end_norm, segmemt)))
return false;
previous_polar = polar_test;
}
//BBS: Ensure that all arcs that cross zero
if (will_cross_zero != crossed_zero)
return false;
return true;
}
// BBS: this function is used to detect whether a ray cross the segment
bool ArcSegment::ray_intersects_segment(const Point &rayOrigin, const Vec2d &rayDirection, const Line& segment)
{