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Render custom bed model on custom beds
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@@ -120,6 +120,7 @@ private:
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EType detect_type(const Pointfs& shape) const;
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void render_prusa(GLCanvas3D& canvas, const std::string& key, bool bottom) const;
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void render_texture(const std::string& filename, bool bottom, GLCanvas3D& canvas) const;
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void render_model(const std::string& filename) const;
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void render_custom(GLCanvas3D& canvas, bool bottom) const;
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void render_default() const;
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void reset();
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