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Rewrote Fill2.pm to C++, deleted Perl infills for good.
Removed dependency on Perl Math::PlanePath module. Fixed compilation with Visual Studio and SLIC3R_DEBUG: Visual Studio older than 2015 does not support the prinf type specifier %zu. Use %Iu instead. C++11 move semantics enabled.
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@@ -67,7 +67,7 @@ public:
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virtual ~FillGrid() {}
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protected:
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// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill::Base.
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// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
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virtual float _layer_angle(size_t idx) const { return 0.f; }
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// Flag for Slic3r::Fill::Rectilinear to fill both directions.
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virtual bool _horizontal_lines() const { return true; }
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