mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-19 19:33:47 +00:00
Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed.
Object disappearance was caused by calling glPolygonOffset for rendered triangles in the multi-material painting gizmo to resolve z-fighting between painted triangles and contours around selected areas using seed/bucket fill.
This commit is contained in:
@@ -1,6 +1,11 @@
|
||||
#version 110
|
||||
|
||||
const float EPSILON = 0.0001;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
// Values inside depth buffer for fragments of the contour of a selected area are offset
|
||||
// by small epsilon to solve z-fighting between painted triangles and contour lines.
|
||||
gl_FragDepth = gl_FragCoord.z - EPSILON;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user