mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-09-15 04:57:34 +00:00
FIX: Some translation issues
Change-Id: I7afe6624a565fe34991bee4c0b914ed05507e39a
This commit is contained in:
@@ -2,7 +2,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Bambu Studio\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2023-05-22 15:23+0800\n"
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"POT-Creation-Date: 2023-05-25 12:20+0800\n"
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"PO-Revision-Date: \n"
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"Last-Translator: \n"
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"Language-Team: \n"
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@@ -3165,6 +3165,9 @@ msgstr "Mostrar Carpeta de Configuración"
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msgid "Show Tip of the Day"
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msgstr "Mostrar el consejo del día"
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msgid "Report issue"
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msgstr ""
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msgid "Check for Update"
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msgstr "Comprobar Actualicaciones"
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@@ -4503,6 +4506,11 @@ msgstr ""
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"El archivo %s se envió al almacenamiento de la impresora y se puede ver en "
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"la impresora."
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msgid ""
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"Unable to perform boolean operation on model meshes. Only positive parts "
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"will be exported."
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msgstr ""
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msgid ""
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"Print By Object: \n"
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"Suggest to use auto-arrange to avoid collisions when printing."
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@@ -9142,7 +9150,22 @@ msgstr ""
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msgid "Canceled"
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msgstr ""
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#: resources/data/hints.ini: [hint:3D Scene Operations]
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msgid "load_obj: failed to parse"
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msgstr ""
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msgid "The file contains polygons with more than 4 vertices."
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msgstr ""
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msgid "The file contains polygons with less than 2 vertices."
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msgstr ""
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msgid "The file contains invalid vertex index."
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msgstr ""
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msgid "This OBJ file couldn't be read because it's empty."
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msgstr ""
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#: resources/data/hints.ini: [hint:3D Scene Operations]
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msgid ""
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"3D Scene Operations\n"
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"Did you know how to control view and object/part selection with mouse and "
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@@ -9152,7 +9175,7 @@ msgstr ""
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"¿Sabe cómo controlar la vista y la selección de objetos/piezas con el ratón "
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"y el panel táctil en la escena 3D?"
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#: resources/data/hints.ini: [hint:Cut Tool]
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#: resources/data/hints.ini: [hint:Cut Tool]
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msgid ""
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"Cut Tool\n"
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"Did you know that you can cut a model at any angle and position with the "
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@@ -9162,7 +9185,7 @@ msgstr ""
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"¿Sabía que puede cortar un modelo en cualquier ángulo y posición con la "
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"herramienta de corte?"
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#: resources/data/hints.ini: [hint:Fix Model]
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#: resources/data/hints.ini: [hint:Fix Model]
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msgid ""
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"Fix Model\n"
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"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing "
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@@ -9172,7 +9195,7 @@ msgstr ""
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"¿Sabía que puede reparar un modelo 3D corrupto para evitar muchos problemas "
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"de corte?"
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#: resources/data/hints.ini: [hint:Timelapse]
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#: resources/data/hints.ini: [hint:Timelapse]
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msgid ""
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"Timelapse\n"
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"Did you know that you can generate a timelapse video during each print?"
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@@ -9180,7 +9203,7 @@ msgstr ""
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"Timelapse\n"
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"¿Sabía que puede generar un vídeo timelapse durante cada impresión?"
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#: resources/data/hints.ini: [hint:Auto-Arrange]
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#: resources/data/hints.ini: [hint:Auto-Arrange]
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msgid ""
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"Auto-Arrange\n"
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"Did you know that you can auto-arrange all objects in your project?"
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@@ -9188,7 +9211,7 @@ msgstr ""
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"Ordenación automática\n"
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"¿Sabías que puedes ordenar automáticamente todos los objetos de tu proyecto?"
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#: resources/data/hints.ini: [hint:Auto-Orient]
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#: resources/data/hints.ini: [hint:Auto-Orient]
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msgid ""
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"Auto-Orient\n"
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"Did you know that you can rotate objects to an optimal orientation for "
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@@ -9198,7 +9221,7 @@ msgstr ""
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"¿Sabía que puede girar los objetos a una orientación óptima para la "
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"impresión con un simple clic?"
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#: resources/data/hints.ini: [hint:Lay on Face]
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#: resources/data/hints.ini: [hint:Lay on Face]
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msgid ""
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"Lay on Face\n"
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"Did you know that you can quickly orient a model so that one of its faces "
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@@ -9210,7 +9233,7 @@ msgstr ""
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"se asiente sobre la cama de impresión? Selecciona la función \"Colocar sobre "
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"cara\" o pulsa la tecla <b>F</b>."
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#: resources/data/hints.ini: [hint:Object List]
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#: resources/data/hints.ini: [hint:Object List]
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msgid ""
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"Object List\n"
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"Did you know that you can view all objects/parts in a list and change "
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@@ -9220,7 +9243,7 @@ msgstr ""
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"¿Sabías que puedes ver todos los objetos/piezas en una lista y cambiar los "
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"ajustes de cada objeto/pieza?"
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#: resources/data/hints.ini: [hint:Simplify Model]
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#: resources/data/hints.ini: [hint:Simplify Model]
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msgid ""
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"Simplify Model\n"
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"Did you know that you can reduce the number of triangles in a mesh using the "
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@@ -9232,7 +9255,7 @@ msgstr ""
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"la función Simplificar malla? Haga clic con el botón derecho del ratón en el "
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"modelo y seleccione Simplificar modelo. Más información en la documentación."
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#: resources/data/hints.ini: [hint:Slicing Parameter Table]
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#: resources/data/hints.ini: [hint:Slicing Parameter Table]
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msgid ""
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"Slicing Parameter Table\n"
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"Did you know that you can view all objects/parts on a table and change "
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@@ -9242,7 +9265,7 @@ msgstr ""
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"¿Sabía que puede ver todos los objetos/partes de una tabla y cambiar los "
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"parámetros de cada objeto/parte?"
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#: resources/data/hints.ini: [hint:Split to Objects/Parts]
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#: resources/data/hints.ini: [hint:Split to Objects/Parts]
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msgid ""
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"Split to Objects/Parts\n"
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"Did you know that you can split a big object into small ones for easy "
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@@ -9252,7 +9275,7 @@ msgstr ""
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"¿Sabías que puedes dividir un objeto grande en pequeños para colorearlo o "
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"imprimirlo fácilmente?"
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#: resources/data/hints.ini: [hint:Subtract a Part]
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#: resources/data/hints.ini: [hint:Subtract a Part]
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msgid ""
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"Subtract a Part\n"
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"Did you know that you can subtract one mesh from another using the Negative "
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@@ -9265,7 +9288,7 @@ msgstr ""
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"redimensionables directamente en Bambu Studio. Más información en la "
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"documentación."
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#: resources/data/hints.ini: [hint:STEP]
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#: resources/data/hints.ini: [hint:STEP]
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msgid ""
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"STEP\n"
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"Did you know that you can improve your print quality by slicing a STEP file "
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@@ -9279,7 +9302,7 @@ msgstr ""
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"Bambu Studio admite el corte de archivos STEP, lo que proporciona resultados "
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"más suaves que un archivo STL de menor resolución. ¡Pruébalo!"
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#: resources/data/hints.ini: [hint:Z seam location]
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#: resources/data/hints.ini: [hint:Z seam location]
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msgid ""
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"Z seam location\n"
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"Did you know that you can customize the location of the Z seam, and even "
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@@ -9291,7 +9314,7 @@ msgstr ""
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"pintarla en tu impresión, para tenerla en un lugar menos visible? Esto "
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"mejora el aspecto general de tu modelo. ¡Compruébalo!"
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#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
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#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
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msgid ""
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"Fine-tuning for flow rate\n"
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"Did you know that flow rate can be fine-tuned for even better-looking "
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@@ -9303,7 +9326,7 @@ msgstr ""
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"atractivas? Dependiendo del material, puede mejorar el acabado general del "
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"modelo impreso realizando algunos ajustes."
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#: resources/data/hints.ini: [hint:Split your prints into plates]
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#: resources/data/hints.ini: [hint:Split your prints into plates]
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msgid ""
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"Split your prints into plates\n"
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"Did you know that you can split a model that has a lot of parts into "
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@@ -9316,7 +9339,7 @@ msgstr ""
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"seguimiento de todas las piezas."
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#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer
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#: Height]
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#: Height]
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msgid ""
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"Speed up your print with Adaptive Layer Height\n"
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"Did you know that you can print a model even faster, by using the Adaptive "
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@@ -9326,7 +9349,7 @@ msgstr ""
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"¿Sabías que puedes imprimir un modelo aún más rápido utilizando la opción "
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"Altura de capa adaptable? ¡Compruébalo!"
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#: resources/data/hints.ini: [hint:Support painting]
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#: resources/data/hints.ini: [hint:Support painting]
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msgid ""
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"Support painting\n"
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"Did you know that you can paint the location of your supports? This feature "
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@@ -9338,7 +9361,7 @@ msgstr ""
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"facilita la colocación del material de soporte sólo en las secciones del "
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"modelo que realmente lo necesitan."
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#: resources/data/hints.ini: [hint:Different types of supports]
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#: resources/data/hints.ini: [hint:Different types of supports]
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msgid ""
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"Different types of supports\n"
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"Did you know that you can choose from multiple types of supports? Tree "
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@@ -9350,7 +9373,7 @@ msgstr ""
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"forma de árbol son ideales para modelos orgánicos, ahorran filamento y "
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"mejoran la velocidad de impresión. ¡Compruébalos!"
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#: resources/data/hints.ini: [hint:Printing Silk Filament]
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#: resources/data/hints.ini: [hint:Printing Silk Filament]
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msgid ""
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"Printing Silk Filament\n"
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"Did you know that Silk filament needs special consideration to print it "
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@@ -9362,7 +9385,7 @@ msgstr ""
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"imprimir con éxito? Siempre se recomienda una temperatura más alta y una "
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"velocidad más baja para obtener los mejores resultados."
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#: resources/data/hints.ini: [hint:Brim for better adhesion]
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#: resources/data/hints.ini: [hint:Brim for better adhesion]
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msgid ""
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"Brim for better adhesion\n"
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"Did you know that when printing models have a small contact interface with "
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@@ -9372,7 +9395,7 @@ msgstr ""
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"¿Sabía que cuando los modelos impresos tienen una interfaz de contacto "
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"pequeña con la superficie de impresión, se recomienda utilizar un borde?"
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#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
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#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
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msgid ""
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"Set parameters for multiple objects\n"
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"Did you know that you can set slicing parameters for all selected objects at "
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@@ -9382,7 +9405,7 @@ msgstr ""
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"¿Sabía que puede configurar los parámetros de corte para todos los objetos "
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"seleccionados a la vez?"
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#: resources/data/hints.ini: [hint:Stack objects]
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#: resources/data/hints.ini: [hint:Stack objects]
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msgid ""
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"Stack objects\n"
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"Did you know that you can stack objects as a whole one?"
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@@ -9390,7 +9413,7 @@ msgstr ""
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"Apilar objetos\n"
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"¿Sabías que puedes apilar objetos como un objeto único?"
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#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
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#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
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msgid ""
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"Flush into support/objects/infill\n"
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"Did you know that you can save the wasted filament by flushing them into "
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@@ -9400,7 +9423,7 @@ msgstr ""
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"¿Sabías que puedes reducir el desperdicio de filamento purgándolo en support/"
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"objects/infill durante los cambios de filamento?"
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#: resources/data/hints.ini: [hint:Improve strength]
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#: resources/data/hints.ini: [hint:Improve strength]
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msgid ""
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"Improve strength\n"
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"Did you know that you can use more wall loops and higher sparse infill "
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