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Various ZAA fixes.
- Handle z contouring in variable speed flow when emitting GCode - Add logic to restore nominnal z height for regular extrusions - preserve z_contoured flag when splitting extrusion paths
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@@ -223,8 +223,10 @@ public:
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void set_origin(const coordf_t x, const coordf_t y) { this->set_origin(Vec2d(x, y)); }
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Point last_pos() const { return m_last_pos.to_point(); }
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Vec2d point_to_gcode(const Point &point) const;
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Vec3d point_to_gcode(const Point3& point) const;
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Point gcode_to_point(const Vec2d &point) const;
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Vec2d point_to_gcode_quantized(const Point& point) const;
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Vec3d point_to_gcode_quantized(const Point3& point) const;
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const FullPrintConfig &config() const { return m_config; }
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const Layer* layer() const { return m_layer; }
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GCodeWriter& writer() { return m_writer; }
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