mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-07-26 20:32:06 +00:00
Various ZAA fixes.
- Handle z contouring in variable speed flow when emitting GCode - Add logic to restore nominnal z height for regular extrusions - preserve z_contoured flag when splitting extrusion paths
This commit is contained in:
@@ -27,19 +27,19 @@
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namespace Slic3r {
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struct ExtendedPoint
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template<int Dim> struct ExtendedPoint
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{
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Vec2d position;
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Eigen::Matrix<double, Dim, 1, Eigen::DontAlign> position;
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float distance;
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float curvature;
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};
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template<bool SCALED_INPUT, bool ADD_INTERSECTIONS, bool PREV_LAYER_BOUNDARY_OFFSET, bool SIGNED_DISTANCE, typename POINTS, typename L>
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std::vector<ExtendedPoint> estimate_points_properties(const POINTS &input_points,
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const AABBTreeLines::LinesDistancer<L> &unscaled_prev_layer,
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float flow_width,
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float max_line_length = -1.0f,
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float min_distance = -1.0f)
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std::vector<ExtendedPoint<L::Dim>> estimate_points_properties(const POINTS& input_points,
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const AABBTreeLines::LinesDistancer<L>& unscaled_prev_layer,
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float flow_width,
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float max_line_length = -1.0f,
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float min_distance = -1.0f)
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{
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bool looped = input_points.front() == input_points.back();
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std::function<size_t(size_t,size_t)> get_prev_index = [](size_t idx, size_t count) {
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@@ -78,47 +78,36 @@ std::vector<ExtendedPoint> estimate_points_properties(const POINTS
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double min_spacing = flow_width*0.25;
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using AABBScalar = typename AABBTreeLines::LinesDistancer<L>::Scalar;
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using Vec = Eigen::Matrix<double, L::Dim, 1, Eigen::DontAlign>;
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if (input_points.empty())
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return {};
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float boundary_offset = PREV_LAYER_BOUNDARY_OFFSET ? 0.5 * flow_width : 0.0f;
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auto maybe_unscale = [](const P &p) -> Vec2d {
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if constexpr (P::RowsAtCompileTime == 3) {
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// 3D point - extract XY only
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if constexpr (SCALED_INPUT) {
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return unscaled(p).template head<2>();
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} else {
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return p.template head<2>().template cast<double>();
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}
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} else {
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// 2D point - use as is
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return SCALED_INPUT ? unscaled(p) : p.template cast<double>();
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}
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};
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auto maybe_unscale = [](const P& p) -> Vec { return SCALED_INPUT ? unscaled(p) : p.template cast<double>(); };
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std::vector<ExtendedPoint> points;
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std::vector<ExtendedPoint<L::Dim>> points;
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points.reserve(input_points.size() * (ADD_INTERSECTIONS ? 1.5 : 1));
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{
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ExtendedPoint start_point{maybe_unscale(input_points.front())};
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auto [distance, nearest_line,
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x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(start_point.position.cast<AABBScalar>());
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ExtendedPoint<L::Dim> start_point{maybe_unscale(input_points.front())};
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auto [distance, nearest_line, x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(
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start_point.position.template cast<AABBScalar>());
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start_point.distance = distance + boundary_offset;
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points.push_back(start_point);
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}
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for (size_t i = 1; i < input_points.size(); i++) {
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ExtendedPoint next_point{maybe_unscale(input_points[i])};
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ExtendedPoint<L::Dim> next_point{maybe_unscale(input_points[i])};
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auto [distance, nearest_line,
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x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(next_point.position.cast<AABBScalar>());
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x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(next_point.position.template cast<AABBScalar>());
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next_point.distance = distance + boundary_offset;
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// Intersection handling
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if (ADD_INTERSECTIONS &&
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((points.back().distance > boundary_offset + EPSILON) != (next_point.distance > boundary_offset + EPSILON))) {
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const ExtendedPoint &prev_point = points.back();
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auto intersections = unscaled_prev_layer.template intersections_with_line<true>(
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L{prev_point.position.cast<AABBScalar>(), next_point.position.cast<AABBScalar>()});
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const ExtendedPoint<L::Dim>& prev_point = points.back();
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auto intersections = unscaled_prev_layer.template intersections_with_line<true>(
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L{prev_point.position.template cast<AABBScalar>(), next_point.position.template cast<AABBScalar>()});
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for (const auto &intersection : intersections) {
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ExtendedPoint p{};
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ExtendedPoint<L::Dim> p{};
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p.position = intersection.first.template cast<double>();
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p.distance = boundary_offset;
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// ORCA: Filter out points that are introduced at intersections if their distance from the previous or next point is not meaningful
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@@ -133,12 +122,12 @@ std::vector<ExtendedPoint> estimate_points_properties(const POINTS
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// Segmentation handling
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if (PREV_LAYER_BOUNDARY_OFFSET && ADD_INTERSECTIONS) {
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std::vector<ExtendedPoint> new_points;
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std::vector<ExtendedPoint<L::Dim>> new_points;
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new_points.reserve(points.size() * 2);
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new_points.push_back(points.front());
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for (int point_idx = 0; point_idx < int(points.size()) - 1; ++point_idx) {
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const ExtendedPoint &curr = points[point_idx];
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const ExtendedPoint &next = points[point_idx + 1];
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const ExtendedPoint<L::Dim>& curr = points[point_idx];
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const ExtendedPoint<L::Dim>& next = points[point_idx + 1];
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if ((curr.distance > -boundary_offset && curr.distance < boundary_offset + 2.0f) ||
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(next.distance > -boundary_offset && next.distance < boundary_offset + 2.0f)) {
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@@ -156,10 +145,10 @@ std::vector<ExtendedPoint> estimate_points_properties(const POINTS
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double t1 = std::max(a0, a1);
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if (t0 < 1.0) {
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Vec2d p0 = curr.position + t0 * (next.position - curr.position);
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auto [p0_dist, p0_near_l,
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p0_x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(p0.cast<AABBScalar>());
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ExtendedPoint new_p{};
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Vec p0 = curr.position + t0 * (next.position - curr.position);
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auto [p0_dist, p0_near_l, p0_x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(
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p0.template cast<AABBScalar>());
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ExtendedPoint<L::Dim> new_p{};
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new_p.position = p0;
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new_p.distance = float(p0_dist + boundary_offset);
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// ORCA: only create a new point in the path if the new point overhang distance will be used to generate a speed change
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@@ -173,10 +162,10 @@ std::vector<ExtendedPoint> estimate_points_properties(const POINTS
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}
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}
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if (t1 > 0.0) {
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Vec2d p1 = curr.position + t1 * (next.position - curr.position);
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auto [p1_dist, p1_near_l,
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p1_x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(p1.cast<AABBScalar>());
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ExtendedPoint new_p{};
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Vec p1 = curr.position + t1 * (next.position - curr.position);
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auto [p1_dist, p1_near_l, p1_x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(
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p1.template cast<AABBScalar>());
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ExtendedPoint<L::Dim> new_p{};
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new_p.position = p1;
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new_p.distance = float(p1_dist + boundary_offset);
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// ORCA: only create a new point in the path if the new point overhang distance will be used to generate a speed change
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@@ -198,21 +187,21 @@ std::vector<ExtendedPoint> estimate_points_properties(const POINTS
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// Maximum line length handling
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if (max_line_length > 0) {
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std::vector<ExtendedPoint> new_points;
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std::vector<ExtendedPoint<L::Dim>> new_points;
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new_points.reserve(points.size() * 2);
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{
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for (size_t i = 0; i + 1 < points.size(); i++) {
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const ExtendedPoint &curr = points[i];
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const ExtendedPoint &next = points[i + 1];
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const ExtendedPoint<L::Dim>& curr = points[i];
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const ExtendedPoint<L::Dim>& next = points[i + 1];
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new_points.push_back(curr);
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double len = (next.position - curr.position).squaredNorm();
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double t = sqrt((max_line_length * max_line_length) / len);
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size_t new_point_count = 1.0 / t;
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for (size_t j = 1; j < new_point_count + 1; j++) {
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Vec2d pos = curr.position * (1.0 - j * t) + next.position * (j * t);
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Vec pos = curr.position * (1.0 - j * t) + next.position * (j * t);
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auto [p_dist, p_near_l,
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p_x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(pos.cast<AABBScalar>());
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ExtendedPoint new_p{};
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p_x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(pos.template cast<AABBScalar>());
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ExtendedPoint<L::Dim> new_p{};
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new_p.position = pos;
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new_p.distance = float(p_dist + boundary_offset);
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@@ -231,8 +220,8 @@ std::vector<ExtendedPoint> estimate_points_properties(const POINTS
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float accumulated_distance = 0;
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std::vector<float> distances_for_curvature(points.size());
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for (size_t point_idx = 0; point_idx < points.size(); ++point_idx) {
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const ExtendedPoint &a = points[point_idx];
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const ExtendedPoint &b = points[get_prev_index(point_idx, points.size())];
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const ExtendedPoint<L::Dim>& a = points[point_idx];
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const ExtendedPoint<L::Dim>& b = points[get_prev_index(point_idx, points.size())];
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distances_for_curvature[point_idx] = (b.position - a.position).norm();
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accumulated_distance += distances_for_curvature[point_idx];
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@@ -241,9 +230,9 @@ std::vector<ExtendedPoint> estimate_points_properties(const POINTS
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if (accumulated_distance > EPSILON)
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for (float window_size : {3.0f, 9.0f, 16.0f}) {
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for (int point_idx = 0; point_idx < int(points.size()); ++point_idx) {
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ExtendedPoint ¤t = points[point_idx];
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ExtendedPoint<L::Dim>& current = points[point_idx];
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Vec2d back_position = current.position;
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Vec back_position = current.position;
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{
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size_t back_point_index = point_idx;
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float dist_backwards = 0;
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@@ -263,7 +252,7 @@ std::vector<ExtendedPoint> estimate_points_properties(const POINTS
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}
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}
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Vec2d front_position = current.position;
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Vec front_position = current.position;
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{
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size_t front_point_index = point_idx;
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float dist_forwards = 0;
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@@ -283,7 +272,9 @@ std::vector<ExtendedPoint> estimate_points_properties(const POINTS
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}
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}
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float new_curvature = angle(current.position - back_position, front_position - current.position) / window_size;
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float new_curvature = angle((current.position - back_position).template head<2>(),
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(front_position - current.position).template head<2>()) /
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window_size;
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if (abs(current.curvature) < abs(new_curvature)) {
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current.curvature = new_curvature;
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}
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@@ -295,15 +286,15 @@ std::vector<ExtendedPoint> estimate_points_properties(const POINTS
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struct ProcessedPoint
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{
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Point p;
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Point3 p;
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float speed = 1.0f;
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float overlap = 1.0f;
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};
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class ExtrusionQualityEstimator
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{
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std::unordered_map<const PrintObject *, AABBTreeLines::LinesDistancer<Linef>> prev_layer_boundaries;
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std::unordered_map<const PrintObject *, AABBTreeLines::LinesDistancer<Linef>> next_layer_boundaries;
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std::unordered_map<const PrintObject*, AABBTreeLines::LinesDistancer<Linef3>> prev_layer_boundaries;
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std::unordered_map<const PrintObject*, AABBTreeLines::LinesDistancer<Linef3>> next_layer_boundaries;
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std::unordered_map<const PrintObject *, AABBTreeLines::LinesDistancer<CurledLine>> prev_curled_extrusions;
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std::unordered_map<const PrintObject *, AABBTreeLines::LinesDistancer<CurledLine>> next_curled_extrusions;
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const PrintObject *current_object;
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@@ -316,7 +307,7 @@ public:
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if (layer == nullptr) return;
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const PrintObject *object = obj;
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prev_layer_boundaries[object] = next_layer_boundaries[object];
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next_layer_boundaries[object] = AABBTreeLines::LinesDistancer<Linef>{to_unscaled_linesf(layer->lslices)};
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next_layer_boundaries[object] = AABBTreeLines::LinesDistancer<Linef3>{to_unscaled_linesf3(layer->lslices)};
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prev_curled_extrusions[object] = next_curled_extrusions[object];
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next_curled_extrusions[object] = AABBTreeLines::LinesDistancer<CurledLine>{layer->curled_lines};
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}
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@@ -371,56 +362,54 @@ public:
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smallest_distance_with_lower_speed=-1.f;
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// Orca: Pass to the point properties estimator the smallest ovehang distance that triggers a slowdown (smallest_distance_with_lower_speed)
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std::vector<ExtendedPoint> extended_points = estimate_points_properties<true, true, true, true>
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(path.polyline.points,
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prev_layer_boundaries[current_object],
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path.width,
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-1,
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smallest_distance_with_lower_speed);
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std::vector<ExtendedPoint<3>> extended_points =
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estimate_points_properties<true, true, true, true>(path.polyline.points, prev_layer_boundaries[current_object], path.width, -1,
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smallest_distance_with_lower_speed);
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const auto width_inv = 1.0f / path.width;
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std::vector<ProcessedPoint> processed_points;
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processed_points.reserve(extended_points.size());
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for (size_t i = 0; i < extended_points.size(); i++) {
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const ExtendedPoint &curr = extended_points[i];
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const ExtendedPoint &next = extended_points[i + 1 < extended_points.size() ? i + 1 : i];
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const ExtendedPoint<3>& curr = extended_points[i];
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const ExtendedPoint<3>& next = extended_points[i + 1 < extended_points.size() ? i + 1 : i];
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float artificial_distance_to_curled_lines = 0.0;
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if(slowdown_for_curled_edges) {
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// The following code artifically increases the distance to provide slowdown for extrusions that are over curled lines
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const double dist_limit = 10.0 * path.width;
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{
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Vec2d middle = 0.5 * (curr.position + next.position);
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auto line_indices = prev_curled_extrusions[current_object].all_lines_in_radius(Point::new_scale(middle), scale_(dist_limit));
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if (!line_indices.empty()) {
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double len = (next.position - curr.position).norm();
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// For long lines, there is a problem with the additional slowdown. If by accident, there is small curled line near the middle of this long line
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Vec3d middle = 0.5 * (curr.position + next.position);
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auto line_indices = prev_curled_extrusions[current_object].all_lines_in_radius(Point::new_scale(middle),
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scale_(dist_limit));
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if (!line_indices.empty()) {
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double len = (next.position - curr.position).norm();
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// For long lines, there is a problem with the additional slowdown. If by accident, there is small curled line near the middle of this long line
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// The whole segment gets slower unnecesarily. For these long lines, we do additional check whether it is worth slowing down.
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// NOTE that this is still quite rough approximation, e.g. we are still checking lines only near the middle point
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// TODO maybe split the lines into smaller segments before running this alg? but can be demanding, and GCode will be huge
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if (len > 2) {
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Vec2d dir = Vec2d(next.position - curr.position) / len;
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Vec2d right = Vec2d(-dir.y(), dir.x());
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Vec2d dir = Vec2d(next.position.head<2>() - curr.position.head<2>()) / len;
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Vec2d right = Vec2d(-dir.y(), dir.x());
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Polygon box_of_influence = {
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scaled(Vec2d(curr.position + right * dist_limit)),
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scaled(Vec2d(next.position + right * dist_limit)),
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scaled(Vec2d(next.position - right * dist_limit)),
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scaled(Vec2d(curr.position - right * dist_limit)),
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};
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Polygon box_of_influence = {
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scaled(Vec2d(curr.position.head<2>() + right * dist_limit)),
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scaled(Vec2d(next.position.head<2>() + right * dist_limit)),
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scaled(Vec2d(next.position.head<2>() - right * dist_limit)),
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scaled(Vec2d(curr.position.head<2>() - right * dist_limit)),
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};
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double projected_lengths_sum = 0;
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for (size_t idx : line_indices) {
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const CurledLine &line = prev_curled_extrusions[current_object].get_line(idx);
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Lines inside = intersection_ln({{line.a, line.b}}, {box_of_influence});
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double projected_lengths_sum = 0;
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for (size_t idx : line_indices) {
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const CurledLine& line = prev_curled_extrusions[current_object].get_line(idx);
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Lines inside = intersection_ln({{line.a, line.b}}, {box_of_influence});
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if (inside.empty())
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continue;
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double projected_length = abs(dir.dot(unscaled(Vec2d((inside.back().b - inside.back().a).cast<double>()))));
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projected_lengths_sum += projected_length;
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}
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if (projected_lengths_sum < 0.4 * len) {
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line_indices.clear();
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}
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}
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}
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if (projected_lengths_sum < 0.4 * len) {
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line_indices.clear();
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}
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}
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for (size_t idx : line_indices) {
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const CurledLine &line = prev_curled_extrusions[current_object].get_line(idx);
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@@ -430,9 +419,9 @@ public:
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(line.curled_height / (path.height * 10.0f)); // max_curled_height_factor from SupportSpotGenerator
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artificial_distance_to_curled_lines = std::max(artificial_distance_to_curled_lines, dist);
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}
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}
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}
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}
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}
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}
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}
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auto calculate_speed = [&speed_sections, &original_speed](float distance) {
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float final_speed;
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@@ -464,8 +453,8 @@ public:
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}
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float overlap = std::min(1 - (curr.distance+artificial_distance_to_curled_lines) * width_inv, 1 - (next.distance+artificial_distance_to_curled_lines) * width_inv);
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processed_points.push_back({ scaled(curr.position), extrusion_speed, overlap });
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processed_points.push_back({Point3(scaled(curr.position)), extrusion_speed, overlap});
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}
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return processed_points;
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}
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