Various ZAA fixes.

- Handle z contouring in variable speed flow when emitting GCode
- Add logic to restore nominnal z height for regular extrusions
- preserve z_contoured flag when splitting extrusion paths
This commit is contained in:
Aleksandr Dobkin
2026-03-24 09:18:38 -07:00
parent 1cc82873f4
commit 95736445a4
10 changed files with 190 additions and 137 deletions

View File

@@ -286,6 +286,7 @@ void ExtrusionLoop::split_at(const Point &point, bool prefer_non_overhang, const
const ExtrusionPath &path = this->paths[path_idx];
ExtrusionPath p1(path.role(), path.mm3_per_mm, path.width, path.height);
ExtrusionPath p2(path.role(), path.mm3_per_mm, path.width, path.height);
p1.z_contoured = p2.z_contoured = path.z_contoured;
path.polyline.split_at(p, &p1.polyline, &p2.polyline);
if (this->paths.size() == 1) {