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Various ZAA fixes.
- Handle z contouring in variable speed flow when emitting GCode - Add logic to restore nominnal z height for regular extrusions - preserve z_contoured flag when splitting extrusion paths
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@@ -286,6 +286,7 @@ void ExtrusionLoop::split_at(const Point &point, bool prefer_non_overhang, const
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const ExtrusionPath &path = this->paths[path_idx];
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ExtrusionPath p1(path.role(), path.mm3_per_mm, path.width, path.height);
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ExtrusionPath p2(path.role(), path.mm3_per_mm, path.width, path.height);
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p1.z_contoured = p2.z_contoured = path.z_contoured;
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path.polyline.split_at(p, &p1.polyline, &p2.polyline);
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if (this->paths.size() == 1) {
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